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2008-03-12nv50: start on fb stateBen Skeggs
2008-03-12nv50: rasterizer stateobjBen Skeggs
2008-03-12nv50: scissor/viewport/blend colour/stippleBen Skeggs
2008-03-12nv50: depth_stencil_alpha stateobjBen Skeggs
2008-03-12nv50: ouch, next_subchannel++ :)Ben Skeggs
2008-03-12nv50: crappy state validate/emit functionBen Skeggs
Just for testing stateobjs to make sure they don't hang the engine.
2008-03-12nv50: create blend stateobjBen Skeggs
2008-03-12nv50: convert to hwctx-in-screen as nv40 isBen Skeggs
2008-03-12nv50: some forgotten changesBen Skeggs
2008-03-11draw: don't free our copy of the render stage -- just borrowing it from vbuf ↵Keith Whitwell
stage
2008-03-11gallium: missing fileKeith Whitwell
2008-03-10fix double deletionZack Rusin
plus, if the current hash is bigger than max size make sure we delete enough from it
2008-03-10fix compilationZack Rusin
2008-03-10Move SPE register allocator to rtasm codeIan Romanick
Move the register allocator to a common location. There is more code on the way that will make use of this interface.
2008-03-10draw: placeholder/prototype code for a passthrough draw pathKeith Whitwell
2008-03-10gallium: fix compiler warningKeith Whitwell
2008-03-10gallium: use the same bypass_clipping logic on all vs pathsKeith Whitwell
2008-03-10gallium: enable bug workaround in draw_vertex_cache_invalidateKeith Whitwell
2008-03-10gallium: new surface/context tracker (sct) moduleBrian
Will be used for tracking the surfaces and textures which are bound/used by contexts.
2008-03-10cell: sync up with sampler/texture state-setting changesBrian
2008-03-10gallium: Use hardcoded breakpoints on x86 targets.José Fonseca
2008-03-10Some notes about debuggingJosé Fonseca
2008-03-10gallium: Import Dennis Smit cpu detection code.José Fonseca
It still needs a slight code massasing to integrate with the rest of gallium (namely mapping the OS_* ARCH_* defines), but I'm commiting anyway so that it is available to be used when somebody needs it.
2008-03-10gallium: WinCE portability fixes.José Fonseca
2008-03-10nv30: put the card into vtxprog mode + small cleanups/fixesBen Skeggs
2008-03-09gallium: avoid deleting currently-bound CSO's on cache destructionKeith Whitwell
2008-03-09draw: cope with binding NULL vertex shader (on context delete, for instance)Keith Whitwell
2008-03-09cso: fix line endingsKeith Whitwell
2008-03-09cso: Use MALLOCKeith Whitwell
2008-03-09cso: add a higher-level interface which does all pipe interactions to set a ↵Keith Whitwell
given state
2008-03-09gallium: add some commonly implemented bits of hw stateKeith Whitwell
2008-03-08gallium: Document debug_printf usage.José Fonseca
2008-03-07nouveau: another "argh gallium fscks with assert" fixBen Skeggs
2008-03-06gallium: Surround externs with extern "C".Michal Krol
2008-03-06nv30: a couple of vtxprog fixesBen Skeggs
2008-03-05gallium: michel's patch to rework texture/sampler binding interfaceKeith Whitwell
Bind all the samplers/textures at once rather than piecemeal. This is easier for drivers to understand.
2008-03-05gallium: Use custom vsnprintf in WINDDK.José Fonseca
EngDebugPrint does not handle float point arguments, so we need to use our own vsnprintf implementation.
2008-03-04draw: dont' compute clipmask or apply viewport when not clipping (rename ↵Keith Whitwell
bypass_clipping to coords_in_window_space?
2008-03-04gallium: Fix scons condition for building the xlib winsys.Michel Dänzer
2008-03-04gallium: Make scons build gallivm before other auxiliary modules.Michel Dänzer
This ensures that the gallivm symbols referenced by the draw module are resolved properly.
2008-03-03win32: don't prepend all debug with gallium3dKeith Whitwell
2008-03-03draw: add fetch for bgra ubyte surfacesKeith Whitwell
2008-03-03gallium: remove obsolete commentKeith Whitwell
2008-03-03gallium: document user_buffer_create a littleKeith Whitwell
2008-03-03nv40: re-do vtxbuf format codeBen Skeggs
2008-03-02nv40: nuke debugBen Skeggs
2008-03-02nouveau: silence some warningsBen Skeggs
2008-03-02nouveau: fix potential crashBen Skeggs
2008-03-02Merge remote branch 'nouveau/gallium-0.1' into nouveau-gallium-0.1Ben Skeggs
2008-03-02nv40: fix segv when app "skips" texture units.Ben Skeggs