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AgeCommit message (Expand)Author
2008-10-22gallium: PPC LIT instruction (not quite complete yet)Brian Paul
2008-10-22gallium: var renaming in tgsi_ppc.cBrian Paul
2008-10-22gallium: remove SSE remnants from tgsi_ppc.cBrian Paul
2008-10-22cell: turn on PPC assembly vertex transformBrian Paul
2008-10-22cell: TGSI->PPC for RSQ, RCP and src register sign modesBrian Paul
2008-10-22gallium: TGSI->PPC inequality operatorsBrian Paul
2008-10-22gallium: added ppc_vload_float(), for limited casesBrian Paul
2008-10-22gallium: fix broken TGSI_FILE_CONSTANT case, use ppc_reserver_register()Brian Paul
2008-10-22gallium: fix-up confusing register allocation masks in rtasm_ppc.cBrian Paul
2008-10-22gallium: temporarily disable PPC vertex shader until more things runBrian Paul
2008-10-22gallium: PPC vertex shader supportBrian Paul
2008-10-22gallium: TGSI to PPC code generationBrian Paul
2008-10-22gallium: added ppc_lvewx()Brian Paul
2008-10-22cell: include pthread.hBrian Paul
2008-10-22cell: implement many more PPC instructions for code genBrian Paul
2008-10-22cell: implement fencing for texture buffersBrian Paul
2008-10-22cell: set cell->num_texturesBrian Paul
2008-10-22cell: note that dst reg writing needs clampingBrian Paul
2008-10-21gallium: implement tests for PPC/PPC64Brian Paul
2008-10-21gallium: remove unused varBrian Paul
2008-10-20cell: minor improvements to batch buffer functionsBrian Paul
2008-10-20cell: temporarily disable freeing of tiled texture memoryBrian Paul
2008-10-17g3dvl: Get rid of state tracker unit tests, stale and not useful atm.Younes Manton
2008-10-17cell: use an approximation in compute_lambda_2d() to avoid sqrtBrian Paul
2008-10-17cell: add new debug flag (cache) to report texture cache stats on exitBrian Paul
2008-10-17cell: more efficient state emit for textures/samplersBrian Paul
2008-10-17cell: use 7-bit weights in sample_texture_2d_bilinear_int()Brian Paul
2008-10-16cell: pass spu_texture_level ptr to get_four_texels()Brian Paul
2008-10-16cell: implement KIL instructionBrian Paul
2008-10-16cell: CELL_NUM_SPUS env varBrian Paul
2008-10-16cell: trilinear mipmap interpolationBrian Paul
2008-10-16cell: update commentsBrian Paul
2008-10-16cell: call proper sampler function in sample_texture_cube()Brian Paul
2008-10-16cell: clean up various texture-related thingsBrian Paul
2008-10-15cell: start some performance measurementsBrian Paul
2008-10-15cell: updated debug codeBrian Paul
2008-10-15cell: get rid of last usage of float4 union/typedefBrian Paul
2008-10-15cell: simplify triangle front/back face determinationBrian Paul
2008-10-15cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul
2008-10-15cell: query # cells tooBrian Paul
2008-10-15cell: query number SPUs with spe_cpu_info_get()Brian Paul
2008-10-15cell: use CELL_MAX_SPUS consistently.Brian Paul
2008-10-15cell: remove some old, pre-batchbuffer stuffBrian Paul
2008-10-15cell: move some CELL_MAX constantsBrian Paul
2008-10-15cell: remove obsolete spu_debug.h fileBrian Paul
2008-10-15cell: simplify spu debug codeBrian Paul
2008-10-15cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul
2008-10-15gallium: fix the shader-rebind test in softpipe, as was done for the draw mod...Brian Paul
2008-10-15gallium: fix the test in vs_exec_prepare() to avoid redundant bindingsBrian Paul
2008-10-15gallium: temporariliy revert softpipe shader optimizationBrian Paul