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android-x86-mesa.git
envsa_r300
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
Age
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Author
2008-10-22
gallium: PPC LIT instruction (not quite complete yet)
Brian Paul
2008-10-22
gallium: var renaming in tgsi_ppc.c
Brian Paul
2008-10-22
gallium: remove SSE remnants from tgsi_ppc.c
Brian Paul
2008-10-22
cell: turn on PPC assembly vertex transform
Brian Paul
2008-10-22
cell: TGSI->PPC for RSQ, RCP and src register sign modes
Brian Paul
2008-10-22
gallium: TGSI->PPC inequality operators
Brian Paul
2008-10-22
gallium: added ppc_vload_float(), for limited cases
Brian Paul
2008-10-22
gallium: fix broken TGSI_FILE_CONSTANT case, use ppc_reserver_register()
Brian Paul
2008-10-22
gallium: fix-up confusing register allocation masks in rtasm_ppc.c
Brian Paul
2008-10-22
gallium: temporarily disable PPC vertex shader until more things run
Brian Paul
2008-10-22
gallium: PPC vertex shader support
Brian Paul
2008-10-22
gallium: TGSI to PPC code generation
Brian Paul
2008-10-22
gallium: added ppc_lvewx()
Brian Paul
2008-10-22
cell: include pthread.h
Brian Paul
2008-10-22
cell: implement many more PPC instructions for code gen
Brian Paul
2008-10-22
cell: implement fencing for texture buffers
Brian Paul
2008-10-22
cell: set cell->num_textures
Brian Paul
2008-10-22
cell: note that dst reg writing needs clamping
Brian Paul
2008-10-21
gallium: implement tests for PPC/PPC64
Brian Paul
2008-10-21
gallium: remove unused var
Brian Paul
2008-10-20
cell: minor improvements to batch buffer functions
Brian Paul
2008-10-20
cell: temporarily disable freeing of tiled texture memory
Brian Paul
2008-10-17
g3dvl: Get rid of state tracker unit tests, stale and not useful atm.
Younes Manton
2008-10-17
cell: use an approximation in compute_lambda_2d() to avoid sqrt
Brian Paul
2008-10-17
cell: add new debug flag (cache) to report texture cache stats on exit
Brian Paul
2008-10-17
cell: more efficient state emit for textures/samplers
Brian Paul
2008-10-17
cell: use 7-bit weights in sample_texture_2d_bilinear_int()
Brian Paul
2008-10-16
cell: pass spu_texture_level ptr to get_four_texels()
Brian Paul
2008-10-16
cell: implement KIL instruction
Brian Paul
2008-10-16
cell: CELL_NUM_SPUS env var
Brian Paul
2008-10-16
cell: trilinear mipmap interpolation
Brian Paul
2008-10-16
cell: update comments
Brian Paul
2008-10-16
cell: call proper sampler function in sample_texture_cube()
Brian Paul
2008-10-16
cell: clean up various texture-related things
Brian Paul
2008-10-15
cell: start some performance measurements
Brian Paul
2008-10-15
cell: updated debug code
Brian Paul
2008-10-15
cell: get rid of last usage of float4 union/typedef
Brian Paul
2008-10-15
cell: simplify triangle front/back face determination
Brian Paul
2008-10-15
cell: send rasterizer state to SPUs in proper way, remove front_winding hack
Brian Paul
2008-10-15
cell: query # cells too
Brian Paul
2008-10-15
cell: query number SPUs with spe_cpu_info_get()
Brian Paul
2008-10-15
cell: use CELL_MAX_SPUS consistently.
Brian Paul
2008-10-15
cell: remove some old, pre-batchbuffer stuff
Brian Paul
2008-10-15
cell: move some CELL_MAX constants
Brian Paul
2008-10-15
cell: remove obsolete spu_debug.h file
Brian Paul
2008-10-15
cell: simplify spu debug code
Brian Paul
2008-10-15
cell: propogate blend color to SPUs for the fallback fragment ops code
Brian Paul
2008-10-15
gallium: fix the shader-rebind test in softpipe, as was done for the draw mod...
Brian Paul
2008-10-15
gallium: fix the test in vs_exec_prepare() to avoid redundant bindings
Brian Paul
2008-10-15
gallium: temporariliy revert softpipe shader optimization
Brian Paul
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