Age | Commit message (Collapse) | Author |
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also some minor cleanups
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The caller can then free the token array immediately.
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Also add some util functions in pt_util.c
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- drop support for running the pipeline (ie. don't populate the flags values)
- pass through all split-able primitives intact to the middle end
- only primitives that can't be split are shunted on the draw-element path
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Enable with TEST_FSE=t. Performs fetch from API-provided vertex buffers,
transformation with one of three (two working) hard-coded shaders, and
final emit to hardware vertices all in a single pass.
Currently only really useful for profiling in conjunction with SP_NO_RAST=t.
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It's quite a big struct & we examine it a lot (too much). Reduce
the impact of this by just looking at the active part where possible.
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For some resaon normal (non-display-buffer) buffers are being allocated
through Xshm... Bypass at least for SP_NO_RAST
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These should not be needed and were causing garbage to appear along the
edges of the mipmap images.
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