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path: root/src/glsl/Makefile
AgeCommit message (Expand)Author
2010-08-11glsl2: Use bison command line option to set prefixIan Romanick
2010-08-09glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))Eric Anholt
2010-08-09glsl2: Add constant propagation.Eric Anholt
2010-08-06glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.Eric Anholt
2010-08-05glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt
2010-08-05ir_structure_splitting: New pass to chop structures into their components.Eric Anholt
2010-08-05glsl2: Add a pass for removing unused functions.Eric Anholt
2010-08-04glcpp: Remove xtalloc wrappers in favor of plain talloc.Kenneth Graunke
2010-08-02glsl2: Don't add mesa/program/ as an include dir. Let includes say program/.Eric Anholt
2010-07-31glsl2: Add new tree grafting optimization pass.Eric Anholt
2010-07-31glsl2: Factor out the variable refcounting part of ir_dead_code.cpp.Eric Anholt
2010-07-28glsl2/Makefile: Append to DEFINES rather than replacing them.Kenneth Graunke
2010-07-27glsl2: Add optimization pass for algebraic simplifications.Eric Anholt
2010-07-26Merge remote branch 'origin/master' into glsl2Eric Anholt
2010-07-22glsl2: Add the API defines to the glsl2 build so we get the right GLcontextEric Anholt
2010-07-21glsl2: Add function to import function prototypes from one IR tree to anotherIan Romanick
2010-07-20glsl2: Add a constructor for _mesa_glsl_parse_stateIan Romanick
2010-07-20Build a standalone glcpp binary.Carl Worth
2010-07-19linker: First bits of intrastage, intershader function linkingIan Romanick
2010-07-19glsl2: Add a pass for converting if statements to conditional assignment.Eric Anholt
2010-07-12glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.Eric Anholt
2010-07-07glsl2: Add a pass to simplify if statements returning from both sides.Eric Anholt
2010-07-06glsl2: Add pass for supporting variable vector indexing in rvalues.Eric Anholt
2010-07-02glsl2: Add a pass to break ir_binop_div to _mul and _rcp.Eric Anholt
2010-07-01glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt
2010-06-25glsl2: Fix dependencies. (at least partially)Eric Anholt
2010-06-24glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt
2009-12-10Build mesa glsl with make.michal