Age | Commit message (Collapse) | Author |
|
Fixes ir_to_mesa handling of unop_log, which used the weird ARB_vp LOG
opcode that doesn't do what we want. This also lets the multiplication
coefficients in there get constant-folded, possibly.
Fixes:
glsl-fs-log
|
|
This doesn't do anything if your structure goes through an uninlined
function call or if whole-structure assignment occurs. As such, the
impact is limited, at least until we do some global copy propagation
to reduce whole-structure assignment.
|
|
For a shader involving many small functions, this avoids running
optimization across all of them after they've been inlined
post-linking.
Reduces the runtime of linking and running a fragment shader from Yo
Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%).
|
|
Calling exit() on a memory failure probably made sense for the
standalone preprocessor, but doesn't seem too appealing as part of
the GL library. Also, we don't use it in the main compiler.
|
|
|
|
|
|
|
|
Otherwise, we lose DEBUG, which causes mtypes.h to set NDEBUG, which
causes assertions to not happen, which is no fun for anyone.
|
|
This cleans up the assembly output of almost all the non-logic tests
glsl-algebraic-*. glsl-algebraic-pow-two needs love (basically,
flattening to a temporary and squaring it).
|
|
This pulls in multiple i965 driver fixes which will help ensure better
testing coverage during development, and also gets past the conflicts
of the src/mesa/shader -> src/mesa/program move.
Conflicts:
src/mesa/Makefile
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.h
|
|
Fixes:
draw_buffers-08.frag
draw_buffers-09.frag
glsl-vs-texturematrix-2
|
|
|
|
Coming changes to the handling of built-in functions necessitate this.
|
|
This is convenient for testing the preprocessor independent of the rest of
mesa, (just run glcpp-test in the src/glsl/glcpp/tests).
|
|
This handles the easy case of linking a function in a different
compilation unit that doesn't call any functions or reference any
global variables.
|
|
This will be used on 915 and similar hardware of that generation.
|
|
This will be used by the Mesa IR and likely most HW backends, as it
allows other optimizations to occur that might not otherwise.
Fixes glsl-vs-mat-sub-1, glsl-vs-mat-div-1.
|
|
This allows function inlining making the following tests work even
without function calls implemented:
glsl-fs-functions-2
glsl-fs-functions-3
glsl-vs-functions
glsl-vs-functions-2
glsl-vs-functions-3
glsl-vs-vec4-indexing-5
(Note that those tests were designed to trigger actual function calls,
and this defeats them. However, those testcases ended up catching the
bug in the previous commit.)
|
|
The Mesa IR needs this to support vector indexing correctly, and
hardware backends such as 915 would want this behavior as well.
Fixes glsl-vs-vec4-indexing-2.
|
|
This results in constant folding of a constant divisor.
|
|
This is used by the Mesa IR backend to implement mod, fixing glsl-fs-mod.
|
|
|
|
|
|
Still don't know how to add glsl to mesa dependencies.
|