Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-28 | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | |
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left. | |||
2010-02-22 | glsl/apps: Assert that ftell does not return an error. | Vinson Lee | |
2010-02-10 | Simplify GLSL extension mechanism. | Michal Krol | |
Since extension name and extension name string are the same, collapse them into one name. | |||
2009-12-20 | glsl/apps: Update after glsl cl interface changes. | Michal Krol | |
2009-12-20 | glsl/apps: Print error line number in compile. | Michal Krol | |
2009-12-10 | glsl/apps: remove unused vars | Brian Paul | |
2009-12-10 | glsl/apps: Explicitly add ARB_draw_buffers and ARB_texture_rectangle. | Michal Krol | |
2009-11-25 | glsl/apps: Make compile more shell friendly. | Michal Krol | |
2009-11-21 | glsl/apps: No need to purify source text for tokeniser. | Michal Krol | |
2009-11-13 | glsl/apps: Report syntax parser errors. | Michal Krol | |
2009-11-13 | glsl/apps: Add GLSL compiler that translates source text into binary stream. | Michal Krol | |
Should be used in place of gc_to_bin utility to precompile builtin library. |