Age | Commit message (Collapse) | Author |
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laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
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Since extension name and extension name string are the same, collapse
them into one name.
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This is due to the glsl pp interface changes.
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Signed-off-by: Brian Paul <brianp@vmware.com>
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This is quite messy. GLSL code has to be built twice: one for the
host OS, another for the target OS.
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Still don't know how to add glsl to mesa dependencies.
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Should be used in place of gc_to_bin utility to precompile builtin library.
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