Age | Commit message (Expand) | Author |
---|---|---|
2010-07-09 | ast_function: Fix non-float constructors with matrix arguments. | Kenneth Graunke |
2010-07-09 | ast_function: Move error return earlier and don't indent the world. | Kenneth Graunke |
2010-07-09 | ast_function: Remove unnecessary check for empty constructors. | Kenneth Graunke |
2010-06-30 | glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader. | Kenneth Graunke |
2010-06-29 | glsl2: Use talloc_strdup when generating constructor temporary names | Ian Romanick |
2010-06-29 | glsl2: Don't flatten constructor parameters to scalars | Ian Romanick |
2010-06-29 | glsl2: Always emit matrix constructors inline | Ian Romanick |
2010-06-29 | glsl2: Always emit vector constructors inline | Ian Romanick |
2010-06-28 | glsl2: Use i2b and f2b IR opcodes for casting int or float to bool | Ian Romanick |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt |