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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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ast_function.cpp
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Author
2010-08-31
glsl2: Write vector constructor constants in a single assignment
Ian Romanick
2010-08-29
glsl: Initialize data in ast_function_expression::hir.
Vinson Lee
2010-08-24
glsl: Include main/core.h.
Chia-I Wu
2010-08-17
glsl2: Fix transpose of rows and cols
Ian Romanick
2010-08-12
glsl2: Use MIN2 from macros.h instead of open coding it
Ian Romanick
2010-08-05
glsl2: Log a better error message when a matching function cannot be found
Ian Romanick
2010-08-04
glsl2: Generate masked assignments in vector and matrix constructors
Ian Romanick
2010-08-04
glsl2: Remove uses of deprecated TALLOC_CTX type.
Kenneth Graunke
2010-08-03
glsl2: No need to strdup the name passed in to ir_variable constructor.
Eric Anholt
2010-07-29
glsl2: Fix spelling of "sentinel."
Eric Anholt
2010-07-28
ast_function: Set constant_value on return value temporaries in 1.20+.
Kenneth Graunke
2010-07-21
glsl2: Extend ir_constant to store constant arrays, and generate them.
Kenneth Graunke
2010-07-21
glsl2: Emit array constructors inline.
Kenneth Graunke
2010-07-21
glsl2: Add some comments.
Kenneth Graunke
2010-07-21
glsl2: Replace insert_before/remove pairs with exec_node::replace_with.
Kenneth Graunke
2010-07-20
glsl2: glsl_type has its own talloc context, don't pass one in
Ian Romanick
2010-07-20
glsl2: Add and use new variable mode ir_var_temporary
Ian Romanick
2010-07-20
glsl2: Always insert function calls into the instruction stream.
Eric Anholt
2010-07-18
glsl2: Remove the const disease from function signature's callee.
Eric Anholt
2010-07-14
ast_function: Actually do type conversion on function arguments.
Kenneth Graunke
2010-07-09
ast_function: Fix non-float constructors with matrix arguments.
Kenneth Graunke
2010-07-09
ast_function: Move error return earlier and don't indent the world.
Kenneth Graunke
2010-07-09
ast_function: Remove unnecessary check for empty constructors.
Kenneth Graunke
2010-06-30
glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.
Kenneth Graunke
2010-06-29
glsl2: Use talloc_strdup when generating constructor temporary names
Ian Romanick
2010-06-29
glsl2: Don't flatten constructor parameters to scalars
Ian Romanick
2010-06-29
glsl2: Always emit matrix constructors inline
Ian Romanick
2010-06-29
glsl2: Always emit vector constructors inline
Ian Romanick
2010-06-28
glsl2: Use i2b and f2b IR opcodes for casting int or float to bool
Ian Romanick
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt