Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-29 | glsl2: Use talloc_strdup when generating constructor temporary names | Ian Romanick | |
2010-06-29 | glsl2: Don't flatten constructor parameters to scalars | Ian Romanick | |
Now that all scalar, vector, and matrix constructors are emitted in-line, the parameters to these constructors should not be flattened to a pile of scalars. Instead, the functions that emit the in-line constructor bodies can directly write the parameters to the correct locations in the objects being constructed. | |||
2010-06-29 | glsl2: Always emit matrix constructors inline | Ian Romanick | |
2010-06-29 | glsl2: Always emit vector constructors inline | Ian Romanick | |
2010-06-28 | glsl2: Use i2b and f2b IR opcodes for casting int or float to bool | Ian Romanick | |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | |