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path: root/src/glsl/ast_to_hir.cpp
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2010-10-08glsl: Wrap ast_type_qualifier contents in a struct in a unionIan Romanick
This will ease adding non-bit fields in the near future.
2010-09-18glsl: Properly handle nested structure types.Kenneth Graunke
Fixes piglit test CorrectFull.frag.
2010-09-16glsl: Change from has_builtin_signature to has_user_signature.Kenneth Graunke
The print visitor needs this, and the only existing user can work with has_user_signature just as well.
2010-09-13glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmpsLuca Barbieri
Currently GLSL IR forbids any vector comparisons, and defines "ir_binop_equal" and "ir_binop_nequal" to compare all elements and give a single bool. This is highly unintuitive and prevents generation of optimal Mesa IR. Hence, first rename "ir_binop_equal" to "ir_binop_all_equal" and "ir_binop_nequal" to "ir_binop_any_nequal". Second, readd "ir_binop_equal" and "ir_binop_nequal" with the same semantics as less, lequal, etc. Third, allow all comparisons to acts on vectors. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-09-07ast_to_hir: Mark arrays as lvalues in GLSL ES, but prohibit assignment.Kenneth Graunke
This allows them to be passed as out/inout parameters, but still prevents them from being used as the target of an assignment. This is per section 5.8 of the GLSL ES 1.00 specification.
2010-09-07glsl: Allow overloading of built-ins without hiding in GLSL ES.Kenneth Graunke
The rules are explicitly different from desktop GLSL.
2010-09-07glsl: Move is_builtin flag back to ir_function_signature.Kenneth Graunke
This effectively reverts b6f15869b324ae64a00d0fe46fa3c8c62c1edb6c. In desktop GLSL, defining a function with the same name as a built-in hides that built-in function completely, so there would never be built-in and user function signatures in the same ir_function. However, in GLSL ES, overloading built-ins is allowed, and does not hide the built-in signatures - so we're back to needing this.
2010-09-07ast_to_hir: Reject embedded structure definitions in GLSL ES 1.00.Kenneth Graunke
2010-09-07ast_to_hir: Reject unsized array declarations in GLSL ES 1.00.Kenneth Graunke
2010-09-07glsl: Set default language version in mesa_glsl_parse_state constructor.Kenneth Graunke
This should make it easier to change the default version based on the API (say, version 1.00 for OpenGL ES). Also, synchronize the symbol table's version with the parse state's version just before doing AST-to-HIR. This way, it will be set when it matters, but the main initialization code doesn't have to care about the symbol table.
2010-09-07glsl2: Forbid array-types in ?: operator in GLSL 1.10Ian Romanick
Fixes bugzilla #30039.
2010-09-01glsl: Apply implicit conversions to structure constructor parameters.Kenneth Graunke
The code for handling implicit conversions should probably get refactored, but for now, this is easy. Fixes piglit test constructor-26.vert.
2010-09-01glsl2: Remove unnecessary glsl_symbol_table::get_function parameter ↵Ian Romanick
return_constructors Now that constructors are not generated as functions or stored in the symbol table, there is no need to flag whether or not constructors should be returned.
2010-09-01glsl2: Don't generate constructor functions for structuresIan Romanick
2010-09-01glsl2: Disallow function declarations within function definitions in GLSL 1.20Ian Romanick
The GLSL 1.20 spec specifically disallows this, but it was allowed in GLSL 1.10. Fixes piglit test cases local-function-0[13].frag and bugzilla #29921.
2010-08-31ast_to_hir: Add support for bit-wise operators (but not shifts).Kenneth Graunke
Previously, using bit-wise operators in some larger expression would crash on a NULL pointer dereference. This code at least doesn't crash. Fixes piglit test bitwise-01.frag.
2010-08-26glsl2: Remove a couple FINISHME comments that have already been resolvedIan Romanick
2010-08-26glsl: Move built-ins to live beyond the global scope.Kenneth Graunke
Per the GLSL 1.20 specification (presumably a clarification of 1.10). Also, when creating user functions, make a new ir_function that shadows the built-in ir_function, rather than adding new signatures. User functions are supposed to hide built-ins, not overload them. Fixes piglit tests redeclaration-{04, 12, 14}.vert.
2010-08-26glsl: Refactor variable declaration handling.Kenneth Graunke
Moving the check for an earlier variable declaration helps cleanly separate out the re-declaration vs. new declaration code a bit. With that in place, conflicts between variable names and structure types or function names aren't caught by the earlier "redeclaration" error message, so check the return type on glsl_symbol_table::add_variable and issue an error there. If one occurs, don't emit the initializer. Fixes redeclaration-01.vert and redeclaration-09.vert. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-08-26glsl: Don't add overloads to existing structure constructors.Kenneth Graunke
Instead, make a new ir_function and try to add it to the symbol table. Fixes piglit test redeclaration-08.vert.
2010-08-26glsl: Remove name_declared_this_scope check when adding functions.Kenneth Graunke
Instead, rely on the symbol table's rules. Fixes redeclaration-02.vert.
2010-08-26glsl: Use a single shared namespace in the symbol table.Kenneth Graunke
As of 1.20, variable names, function names, and structure type names all share a single namespace, and should conflict with one another in the same scope, or hide each other in nested scopes. However, in 1.10, variables and functions can share the same name in the same scope. Structure types, however, conflict with/hide both. Fixes piglit tests redeclaration-06.vert, redeclaration-11.vert, redeclaration-19.vert, and struct-05.vert.
2010-08-25glsl: fix crash with variable indexing into array in a structAras Pranckevicius
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-08-24glsl: Include main/core.h.Chia-I Wu
Make glsl include only main/core.h from core mesa.
2010-08-23glsl: When unable to assign the initializer for a const variable, set it to 0.Eric Anholt
This prevents assertion failures or cascading errors after we've logged the fact that we were unable to handle the initializer. Fixes unsized-array-non-const-index-2.vert
2010-08-23glsl: Cleanly fail when a function has an unknown return type.Eric Anholt
Bug #29608.
2010-08-23glsl: Trim the size of uniform arrays to the maximum element used.Eric Anholt
Fixes glsl-getactiveuniform-array-size.
2010-08-21glsl: Silence unused variable warning.Vinson Lee
The variable is actually used but only in the body of an assert.
2010-08-21glsl: Handle array declarations in function parameters.Kenneth Graunke
The 'vec4[12] foo' style already worked, but the 'vec4 foo[12]' style did not. Also, 'vec4[] foo' was wrongly accepted. Fixes piglit test cases array-19.vert and array-21.vert. May fix fd.o bug #29684 (or at least part of it).
2010-08-20ast_to_hir: Reject function names that start with "gl_".Kenneth Graunke
Fixes piglit test redeclaration-03.vert.
2010-08-20ast_to_hir: Fix crash when a function shadows a variable.Kenneth Graunke
The code would attempt to add a new signature to the ir_function, which didn't exist. Simply bailing out/returning early seems reasonable. Fixes piglit test redeclaration-02.vert, and fixes a crash in redeclaration-03.vert (the test still fails).
2010-08-18glsl: Fix scoping bug in if statements.Kenneth Graunke
Fixes glslparsertest/glsl2/scoping-01.frag (successfully compiled but should've failed) and scoping-02.frag (assertion triggered).
2010-08-13glsl2: Remove unnecessary use of 'struct' before type namesIan Romanick
In C++ you don't have to say 'struct' or 'class' if the declaration of the type has been seen. Some compilers will complain if you use 'struct' when 'class' should have been used and vice versa. Fixes bugzilla #29539.
2010-08-11glsl2: Don't declare a variable called sig that shadows the other oneIan Romanick
Accidentally having a variable called 'sig' within an if-statement cause the higher scope 'sig' to always be NULL. As a result a new function signature was created for a function definition even when one already existed from a prototype declaration. Fixes piglit test case glsl-function-prototype (bugzilla #29520).
2010-08-05glsl2: Insert global declarations at the top of the instruction stream.Eric Anholt
Fixes use-before-decl in glslparsertest shaders. Fixes: CorrectFull.frag CorrectModule.frag
2010-08-04glsl2: Remove the shader_in/shader_out tracking separate from var->mode.Eric Anholt
I introduced this for ir_dead_code to distinguish function parameter outvals from varying outputs. Only, since ast_to_hir's current_function is unset when setting up function parameters (they're needed for making the function signature in the first place), all function parameter outvals were marked as shader outputs anyway. This meant that an inlined function's cloned outval was marked as a shader output and couldn't be dead-code eliminated. Instead, since ir_dead_code doesn't even look at function parameters, just use var->mode. The longest Mesa IR coming out of ir_to_mesa for Yo Frankie drops from 725 instructions to 636.
2010-08-04glsl2: Don't try to construct an ir_assignment with an invalid LHSIan Romanick
2010-08-04glsl2: Make the clone() method take a talloc context.Eric Anholt
In most cases, we needed to be reparenting the cloned IR to a different context (for example, to the linked shader instead of the unlinked shader), or optimization before the reparent would cause memory usage of the original object to grow and grow.
2010-07-31glsl2: Fix stack smash when ternary selection is used.Aras Pranckevicius
2010-07-29glsl2: Fix spelling of "initializer."Eric Anholt
2010-07-28glsl2: Add support for redeclaring layout of gl_FragCoord for ARB_fcc.Eric Anholt
Fixes: glsl-arb-fragment-coord-conventions
2010-07-28glsl2: Perform some semantic checking of ARB_fcc layout qualifiersIan Romanick
The rest cannot be handled until built-in variables (i.e., gl_FragCoord) can be redeclared to add qualifiers.
2010-07-22glsl2: Put side effects of the RHS of logic_or in the right branch.Eric Anholt
Kind of missing the point to only do the side effects if the LHS evaluates as true. Fixes: glsl1-|| operator, short-circuit
2010-07-22glsl2: When setting the size of an unsized array, set its deref's size too.Eric Anholt
2010-07-22glsl2: Fix expected type for multiplying vector with non-square matrix.Carl Worth
Previously, the compiler expected the result of the multiplication to be of the same type as the vector. This is correct for square matrices, but wrong for all others. We fix this by instead expecting a vector with the same number of rows as the matrix (for the case of M*v with a column vector) or the same number of columns as the matrix (for v*M with a row vector). This fix causes the following four glean tests to now pass: glsl1-mat4x2 * vec4 glsl1-vec2 * mat4x2 multiply glsl1-vec3 * mat4x3 multiply glsl1-vec4 * mat3x4 multiply
2010-07-22glsl2: When a "continue" happens in a "for" loop, run the loop expression.Eric Anholt
Fixes: glsl1-for-loop with continue Bug #29097
2010-07-21ast_to_hir: Fix bug in constant initializers.Kenneth Graunke
Implicit conversions were not being performed, nor was there any type checking - it was possible to have, say, var->type == float and var->constant_value->type == int. Later use of the constant expression would trigger an assertion. Fixes piglit test const-implicit-conversion.frag.
2010-07-21glsl: Correctly handle unary plus operator.Carl Worth
Previously, any occurence of the unary plus operator would trigger a bogus type mismatch error. Fix this by making the ast_plus case look more like the ast_neg case as far as type-checking is concerned. With this change the shaders/CorrectPreprocess8.frag test in piglit now passes.
2010-07-20glsl2: glsl_type has its own talloc context, don't pass one inIan Romanick
2010-07-20glsl2: Add and use new variable mode ir_var_temporaryIan Romanick
This is quite a large patch because breaking it into smaller pieces would result in the tree being intermitently broken. The big changes are: * Add the ir_var_temporary variable mode * Change the ir_variable constructor to take the mode as a parameter and correctly specify the mode for all ir_varables. * Change the linker to not cross validate ir_var_temporary variables. * Change the linker to pull all ir_var_temporary variables from global scope into 'main'.