Age | Commit message (Expand) | Author |
---|---|---|
2010-06-30 | glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader. | Kenneth Graunke |
2010-06-29 | glsl2: Keep the same number of components in implicit conversions. | Kenneth Graunke |
2010-06-29 | glsl_type: Add get_record_instance method | Ian Romanick |
2010-06-29 | glsl_type: Remove vector and matrix constructor generators | Ian Romanick |
2010-06-29 | glsl2: Check for non-void functions that don't have a return statement. | Kenneth Graunke |
2010-06-29 | glsl2: Reject return types with qualifiers. | Kenneth Graunke |
2010-06-29 | glsl2: Check that returned expressions match the function return type. | Kenneth Graunke |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt |