Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-30 | glsl2: Fix up the implementation of fract() for vector types. | Eric Anholt | |
There's no need to split each vector component out, just do vector ops. | |||
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | |