Age | Commit message (Expand) | Author |
---|---|---|
2011-02-28 | glsl: Enable GL_OES_texture_3D extension for ES2. | Kenneth Graunke |
2010-12-17 | glsl: Expose a public glsl_type::void_type const pointer. | Kenneth Graunke |
2010-11-09 | glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow | Ian Romanick |
2010-10-11 | glsl: Add glsl_type::uvecN_type for N=2,3 | Chad Versace |
2010-09-07 | glsl: Split out types that are in 1.10 but not GLSL ES 1.00. | Kenneth Graunke |
2010-08-12 | glsl2: Use Elements from main/compiler.h instead of open-coding | Ian Romanick |
2010-08-05 | glsl_type: Don't have two versions of a type with the same name | Ian Romanick |
2010-06-29 | glsl_type: Make all static objects be class private | Ian Romanick |
2010-06-25 | glsl2: Associate the GLenum for the type with builtin GLSL types. | Eric Anholt |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt |