Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-18 | glsl2: Make cross() be an expression operation. | Eric Anholt | |
ARB_fp, ARB_vp, Mesa IR, and the 965 vertex shader all have instructions for cross. Shaves 12 Mesa instructions off of a 66-instruction shader I have. | |||
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | |