Age | Commit message (Expand) | Author |
---|---|---|
2010-09-09 | glsl/builtins: normalize of a negative scalar should be -1.0. | Kenneth Graunke |
2010-09-08 | glsl/builtins: Simplify degenerate scalar float cases. | Kenneth Graunke |
2010-08-13 | glsl2: Rework builtin function generation. | Kenneth Graunke |