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path: root/src/glsl/builtins/ir/refract
AgeCommit message (Collapse)Author
2011-01-12glsl/builtins: Remove unnecessary (constant bool (1)) from assignments.Kenneth Graunke
This isn't strictly necessary, but is definitely nicer.
2010-09-08glsl/builtins: Don't use ir_binop_dot on floating point values.Kenneth Graunke
ir_binop_dot is only defined for vector types. Use ir_binop_mul.
2010-09-04glsl/builtins: Convert assignments to new format (with write mask).Kenneth Graunke
2010-08-13glsl2: Rework builtin function generation.Kenneth Graunke
Each language version/extension and target now has a "profile" containing all of the available builtin function prototypes. These are written in GLSL, and come directly out of the GLSL spec (except for expanding genType). A new builtins/ir/ folder contains the hand-written IR for each builtin, regardless of what version includes it. Only those definitions that have prototypes in the profile will be included. The autogenerated IR for texture builtins is no longer written to disk, so there's no longer any confusion as to what's hand-written or generated. All scripts are now in python instead of perl.