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path: root/src/glsl/builtins/ir
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2010-09-08glsl: Fix for scalar float built-in definitions.Kenneth Graunke
These need abs, and we need more tests.
2010-09-08glsl: Fix typo in builtin step() using a wrong channel.Eric Anholt
2010-09-08glsl/builtins: Don't use ir_binop_dot on floating point values.Kenneth Graunke
ir_binop_dot is only defined for vector types. Use ir_binop_mul.
2010-09-08glsl/builtins: Simplify degenerate scalar float cases.Kenneth Graunke
The code being generated was just stupid, considering that: - normalize(x) = 1.0 - length(x) = x - distance(x, y) = x - y
2010-09-04glsl/builtins: Convert assignments to new format (with write mask).Kenneth Graunke
2010-09-01glsl: Add forgotten implementations of equal/notEqual on bvecs.Kenneth Graunke
2010-08-31glsl2: fix bug in atan(y, x) functionBrian Paul
When x==0, the result was wrong. Fixes piglit glsl-fs-atan-1.shader_test
2010-08-23mesa: Add new ir_unop_any() expression operation.Eric Anholt
The previous any() implementation would generate arg0.x || arg0.y || arg0.z. Having an expression operation for this makes it easy for the backend to generate something easier (DPn + SNE for 915 FS, .any predication on 965 VS)
2010-08-13glsl2: Rework builtin function generation.Kenneth Graunke
Each language version/extension and target now has a "profile" containing all of the available builtin function prototypes. These are written in GLSL, and come directly out of the GLSL spec (except for expanding genType). A new builtins/ir/ folder contains the hand-written IR for each builtin, regardless of what version includes it. Only those definitions that have prototypes in the profile will be included. The autogenerated IR for texture builtins is no longer written to disk, so there's no longer any confusion as to what's hand-written or generated. All scripts are now in python instead of perl.