Age | Commit message (Expand) | Author |
2010-09-08 | glsl/builtins: Set the API in the fake context. | Kenneth Graunke |
2010-09-08 | glsl2: Clear out profile pointers in _mesa_glsl_release_functions | Ian Romanick |
2010-09-08 | glsl2: Make sure _mesa_glsl_parse_state constructor gets a context | Ian Romanick |
2010-09-04 | glsl/builtins: Actually print the info log if reading a builtin failed. | Kenneth Graunke |
2010-08-30 | glsl: Clear the static values of builtin function profiles at release. | Eric Anholt |
2010-08-27 | glsl: Protect against double compiler-destroy. | Eric Anholt |
2010-08-26 | glsl: Use a single shared namespace in the symbol table. | Kenneth Graunke |
2010-08-24 | glsl: Include main/core.h. | Chia-I Wu |
2010-08-23 | generate_builtins.py: Generate output in sorted order. | Kenneth Graunke |
2010-08-21 | generate_builtins.py: Remove unused import sys. | Vinson Lee |
2010-08-18 | generate_builtins.py: Clean up generated output a bit. | Kenneth Graunke |
2010-08-13 | glsl2: Rework builtin function generation. | Kenneth Graunke |
2010-08-12 | glsl2: Use Elements from main/compiler.h instead of open-coding | Ian Romanick |
2010-08-10 | texture_builtins.py: Remove useless comments. | Kenneth Graunke |
2010-08-09 | texture_builtins.py: Fix cut and paste errors in function names. | Kenneth Graunke |
2010-07-28 | glsl2: Fix outerProduct builtin. | Kenneth Graunke |
2010-07-21 | linker: Link built-in functions instead of including them in every shader | Ian Romanick |
2010-07-19 | glsl2: Use Elements macro | Ian Romanick |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt |