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path: root/src/glsl/builtins/tools
AgeCommit message (Expand)Author
2010-10-21generate_builtins.py: Output large strings as arrays of characters.Kenneth Graunke
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-09-08glsl/builtins: Set the API in the fake context.Kenneth Graunke
2010-09-08glsl2: Clear out profile pointers in _mesa_glsl_release_functionsIan Romanick
2010-09-08glsl2: Make sure _mesa_glsl_parse_state constructor gets a contextIan Romanick
2010-09-04glsl/builtins: Actually print the info log if reading a builtin failed.Kenneth Graunke
2010-08-30glsl: Clear the static values of builtin function profiles at release.Eric Anholt
2010-08-27glsl: Protect against double compiler-destroy.Eric Anholt
2010-08-26glsl: Use a single shared namespace in the symbol table.Kenneth Graunke
2010-08-24glsl: Include main/core.h.Chia-I Wu
2010-08-23generate_builtins.py: Generate output in sorted order.Kenneth Graunke
2010-08-21generate_builtins.py: Remove unused import sys.Vinson Lee
2010-08-18generate_builtins.py: Clean up generated output a bit.Kenneth Graunke
2010-08-13glsl2: Rework builtin function generation.Kenneth Graunke
2010-08-12glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick
2010-08-10texture_builtins.py: Remove useless comments.Kenneth Graunke
2010-08-09texture_builtins.py: Fix cut and paste errors in function names.Kenneth Graunke
2010-07-28glsl2: Fix outerProduct builtin.Kenneth Graunke
2010-07-21linker: Link built-in functions instead of including them in every shaderIan Romanick
2010-07-19glsl2: Use Elements macroIan Romanick
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt