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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-09-08
glsl/builtins: Set the API in the fake context.
Kenneth Graunke
2010-09-08
glsl2: Clear out profile pointers in _mesa_glsl_release_functions
Ian Romanick
2010-09-08
glsl2: Make sure _mesa_glsl_parse_state constructor gets a context
Ian Romanick
2010-09-04
glsl/builtins: Actually print the info log if reading a builtin failed.
Kenneth Graunke
2010-08-30
glsl: Clear the static values of builtin function profiles at release.
Eric Anholt
2010-08-27
glsl: Protect against double compiler-destroy.
Eric Anholt
2010-08-26
glsl: Use a single shared namespace in the symbol table.
Kenneth Graunke
2010-08-24
glsl: Include main/core.h.
Chia-I Wu
2010-08-23
generate_builtins.py: Generate output in sorted order.
Kenneth Graunke
2010-08-21
generate_builtins.py: Remove unused import sys.
Vinson Lee
2010-08-18
generate_builtins.py: Clean up generated output a bit.
Kenneth Graunke
2010-08-13
glsl2: Rework builtin function generation.
Kenneth Graunke
2010-08-12
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-10
texture_builtins.py: Remove useless comments.
Kenneth Graunke
2010-08-09
texture_builtins.py: Fix cut and paste errors in function names.
Kenneth Graunke
2010-07-28
glsl2: Fix outerProduct builtin.
Kenneth Graunke
2010-07-21
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-19
glsl2: Use Elements macro
Ian Romanick
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt