Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-12 | glsl2: Use Elements from main/compiler.h instead of open-coding | Ian Romanick | |
2010-08-10 | texture_builtins.py: Remove useless comments. | Kenneth Graunke | |
2010-08-09 | texture_builtins.py: Fix cut and paste errors in function names. | Kenneth Graunke | |
Some signatures were being generated with the wrong function name. | |||
2010-07-28 | glsl2: Fix outerProduct builtin. | Kenneth Graunke | |
The type signatures were completely backwards. | |||
2010-07-21 | linker: Link built-in functions instead of including them in every shader | Ian Romanick | |
This is an invasive set of changes. Each user shader tracks a set of other shaders that contain built-in functions. During compilation, function prototypes are imported from these shaders. During linking, the shaders are linked with these built-in-function shaders just like with any other shader. | |||
2010-07-19 | glsl2: Use Elements macro | Ian Romanick | |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | |