Age | Commit message (Collapse) | Author | |
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2010-07-21 | linker: Link built-in functions instead of including them in every shader | Ian Romanick | |
This is an invasive set of changes. Each user shader tracks a set of other shaders that contain built-in functions. During compilation, function prototypes are imported from these shaders. During linking, the shaders are linked with these built-in-function shaders just like with any other shader. | |||
2010-07-19 | glsl2: Use Elements macro | Ian Romanick | |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | |