Age | Commit message (Expand) | Author |
2010-09-22 | glsl: Rework assignments with write_masks to have LHS chan count match RHS. | Eric Anholt |
2010-09-18 | glsl/builtins: Switch comparison functions to just return an expression. | Kenneth Graunke |
2010-09-18 | glsl/builtins: Fix equal and notEqual builtins. | Kenneth Graunke |
2010-09-13 | glsl2: Port equal() and notEqual() to ir_unop_all_equal and ir_unop_any_nequal | Ian Romanick |
2010-09-09 | glsl2: Implement noise[1234] built-in functions using ir_unop_noise | Ian Romanick |
2010-09-09 | glsl/builtins: normalize of a negative scalar should be -1.0. | Kenneth Graunke |
2010-09-08 | glsl/builtins: Set the API in the fake context. | Kenneth Graunke |
2010-09-08 | glsl2: Clear out profile pointers in _mesa_glsl_release_functions | Ian Romanick |
2010-09-08 | glsl: Fix for scalar float built-in definitions. | Kenneth Graunke |
2010-09-08 | glsl: Fix typo in builtin step() using a wrong channel. | Eric Anholt |
2010-09-08 | glsl/builtins: Don't use ir_binop_dot on floating point values. | Kenneth Graunke |
2010-09-08 | glsl/builtins: Simplify degenerate scalar float cases. | Kenneth Graunke |
2010-09-08 | glsl2: Make sure _mesa_glsl_parse_state constructor gets a context | Ian Romanick |
2010-09-07 | glsl: Add built-in function profiles for GLSL ES 1.00. | Kenneth Graunke |
2010-09-04 | glsl/builtins: Convert assignments to new format (with write mask). | Kenneth Graunke |
2010-09-04 | glsl/builtins: Actually print the info log if reading a builtin failed. | Kenneth Graunke |
2010-09-01 | glsl: Add forgotten implementations of equal/notEqual on bvecs. | Kenneth Graunke |
2010-08-31 | glsl2: fix bug in atan(y, x) function | Brian Paul |
2010-08-30 | glsl: Clear the static values of builtin function profiles at release. | Eric Anholt |
2010-08-27 | glsl: Protect against double compiler-destroy. | Eric Anholt |
2010-08-26 | glsl: Use a single shared namespace in the symbol table. | Kenneth Graunke |
2010-08-24 | glsl: Include main/core.h. | Chia-I Wu |
2010-08-23 | mesa: Add new ir_unop_any() expression operation. | Eric Anholt |
2010-08-23 | generate_builtins.py: Generate output in sorted order. | Kenneth Graunke |
2010-08-21 | generate_builtins.py: Remove unused import sys. | Vinson Lee |
2010-08-18 | generate_builtins.py: Clean up generated output a bit. | Kenneth Graunke |
2010-08-18 | glsl/builtins: Add forgotten hyperbolic trig builtins in 1.30 profiles. | Kenneth Graunke |
2010-08-17 | glsl2: Fix cut and paste error in EXT_texture_array builtins. | Kenneth Graunke |
2010-08-16 | glsl2: Add builtins profile for GLSL 1.30. | Kenneth Graunke |
2010-08-13 | glsl2: Rework builtin function generation. | Kenneth Graunke |
2010-08-12 | glsl2: Use Elements from main/compiler.h instead of open-coding | Ian Romanick |
2010-08-10 | texture_builtins.py: Remove useless comments. | Kenneth Graunke |
2010-08-09 | texture_builtins.py: Fix cut and paste errors in function names. | Kenneth Graunke |
2010-08-02 | glsl2: Fix expression type in builtin tan(). | Eric Anholt |
2010-07-30 | glsl2: Fix the implementation of atan(y, x). | Eric Anholt |
2010-07-28 | glsl2: Fix outerProduct builtin. | Kenneth Graunke |
2010-07-22 | glsl2/builtins: Add 1.30 bvec variant of the "mix" builtin. | Kenneth Graunke |
2010-07-22 | glsl2/builtins: Fix 1.30 sign implementation for ints. | Kenneth Graunke |
2010-07-22 | glsl2/builtins: Fix "mod" builtin to use scalar/vector operations. | Kenneth Graunke |
2010-07-22 | glsl2: Fix the type of (1.0 - arg2) for mix(gen, gen, float). | Eric Anholt |
2010-07-21 | linker: Link built-in functions instead of including them in every shader | Ian Romanick |
2010-07-20 | glsl2: Fix asin() implementation. | Eric Anholt |
2010-07-20 | glsl2: notEqual() produces a boolean value, not the base type of the args. | Eric Anholt |
2010-07-19 | glsl2: Use Elements macro | Ian Romanick |
2010-07-19 | glsl2: Fix the expression type for atan's pi * sign(y). | Eric Anholt |
2010-07-18 | glsl2: Make cross() be an expression operation. | Eric Anholt |
2010-07-14 | glsl2/builtins: Rework clamp to use scalar/vector combinations. | Kenneth Graunke |
2010-07-14 | glsl2/builtins: Rework min/max to use scalar/vector combinations. | Kenneth Graunke |
2010-07-07 | glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0. | Eric Anholt |
2010-07-02 | glsl2/builtins: Use vector ops in the 130 version of "sign." | Kenneth Graunke |