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path: root/src/glsl/builtins
AgeCommit message (Expand)Author
2010-11-17glsl: Reimplement the "cross" built-in without ir_binop_cross.Kenneth Graunke
2010-11-15glsl: Implement the asinh, acosh, and atanh built-in functions.Kenneth Graunke
2010-11-15generate_builtins.py: Fix inconsistent use of tabs and spaces warning.Kenneth Graunke
2010-11-03glsl/builtins: Clean up some ugly autogenerated code in atan.Kenneth Graunke
2010-11-03glsl/builtins: Rename 'x' to 'y_over_x' in atan(float) implementation.Kenneth Graunke
2010-10-21generate_builtins.py: Output large strings as arrays of characters.Kenneth Graunke
2010-10-21glsl: Add support for GLSL 1.30's modf built-in.Kenneth Graunke
2010-10-14glsl: Add support for the 1.30 round() built-in.Kenneth Graunke
2010-10-14glsl: Add front-end support for GLSL 1.30's roundEven built-in.Kenneth Graunke
2010-10-14glsl: Add front-end support for the "trunc" built-in.Kenneth Graunke
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-09-22glsl: Rework assignments with write_masks to have LHS chan count match RHS.Eric Anholt
2010-09-18glsl/builtins: Switch comparison functions to just return an expression.Kenneth Graunke
2010-09-18glsl/builtins: Fix equal and notEqual builtins.Kenneth Graunke
2010-09-13glsl2: Port equal() and notEqual() to ir_unop_all_equal and ir_unop_any_nequalIan Romanick
2010-09-09glsl2: Implement noise[1234] built-in functions using ir_unop_noiseIan Romanick
2010-09-09glsl/builtins: normalize of a negative scalar should be -1.0.Kenneth Graunke
2010-09-08glsl/builtins: Set the API in the fake context.Kenneth Graunke
2010-09-08glsl2: Clear out profile pointers in _mesa_glsl_release_functionsIan Romanick
2010-09-08glsl: Fix for scalar float built-in definitions.Kenneth Graunke
2010-09-08glsl: Fix typo in builtin step() using a wrong channel.Eric Anholt
2010-09-08glsl/builtins: Don't use ir_binop_dot on floating point values.Kenneth Graunke
2010-09-08glsl/builtins: Simplify degenerate scalar float cases.Kenneth Graunke
2010-09-08glsl2: Make sure _mesa_glsl_parse_state constructor gets a contextIan Romanick
2010-09-07glsl: Add built-in function profiles for GLSL ES 1.00.Kenneth Graunke
2010-09-04glsl/builtins: Convert assignments to new format (with write mask).Kenneth Graunke
2010-09-04glsl/builtins: Actually print the info log if reading a builtin failed.Kenneth Graunke
2010-09-01glsl: Add forgotten implementations of equal/notEqual on bvecs.Kenneth Graunke
2010-08-31glsl2: fix bug in atan(y, x) functionBrian Paul
2010-08-30glsl: Clear the static values of builtin function profiles at release.Eric Anholt
2010-08-27glsl: Protect against double compiler-destroy.Eric Anholt
2010-08-26glsl: Use a single shared namespace in the symbol table.Kenneth Graunke
2010-08-24glsl: Include main/core.h.Chia-I Wu
2010-08-23mesa: Add new ir_unop_any() expression operation.Eric Anholt
2010-08-23generate_builtins.py: Generate output in sorted order.Kenneth Graunke
2010-08-21generate_builtins.py: Remove unused import sys.Vinson Lee
2010-08-18generate_builtins.py: Clean up generated output a bit.Kenneth Graunke
2010-08-18glsl/builtins: Add forgotten hyperbolic trig builtins in 1.30 profiles.Kenneth Graunke
2010-08-17glsl2: Fix cut and paste error in EXT_texture_array builtins.Kenneth Graunke
2010-08-16glsl2: Add builtins profile for GLSL 1.30.Kenneth Graunke
2010-08-13glsl2: Rework builtin function generation.Kenneth Graunke
2010-08-12glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick
2010-08-10texture_builtins.py: Remove useless comments.Kenneth Graunke
2010-08-09texture_builtins.py: Fix cut and paste errors in function names.Kenneth Graunke
2010-08-02glsl2: Fix expression type in builtin tan().Eric Anholt
2010-07-30glsl2: Fix the implementation of atan(y, x).Eric Anholt
2010-07-28glsl2: Fix outerProduct builtin.Kenneth Graunke
2010-07-22glsl2/builtins: Add 1.30 bvec variant of the "mix" builtin.Kenneth Graunke
2010-07-22glsl2/builtins: Fix 1.30 sign implementation for ints.Kenneth Graunke
2010-07-22glsl2/builtins: Fix "mod" builtin to use scalar/vector operations.Kenneth Graunke