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path: root/src/glsl/builtins
AgeCommit message (Expand)Author
2010-09-08glsl: Fix for scalar float built-in definitions.Kenneth Graunke
2010-09-08glsl: Fix typo in builtin step() using a wrong channel.Eric Anholt
2010-09-08glsl/builtins: Don't use ir_binop_dot on floating point values.Kenneth Graunke
2010-09-08glsl/builtins: Simplify degenerate scalar float cases.Kenneth Graunke
2010-09-08glsl2: Make sure _mesa_glsl_parse_state constructor gets a contextIan Romanick
2010-09-07glsl: Add built-in function profiles for GLSL ES 1.00.Kenneth Graunke
2010-09-04glsl/builtins: Convert assignments to new format (with write mask).Kenneth Graunke
2010-09-04glsl/builtins: Actually print the info log if reading a builtin failed.Kenneth Graunke
2010-09-01glsl: Add forgotten implementations of equal/notEqual on bvecs.Kenneth Graunke
2010-08-31glsl2: fix bug in atan(y, x) functionBrian Paul
2010-08-30glsl: Clear the static values of builtin function profiles at release.Eric Anholt
2010-08-27glsl: Protect against double compiler-destroy.Eric Anholt
2010-08-26glsl: Use a single shared namespace in the symbol table.Kenneth Graunke
2010-08-24glsl: Include main/core.h.Chia-I Wu
2010-08-23mesa: Add new ir_unop_any() expression operation.Eric Anholt
2010-08-23generate_builtins.py: Generate output in sorted order.Kenneth Graunke
2010-08-21generate_builtins.py: Remove unused import sys.Vinson Lee
2010-08-18generate_builtins.py: Clean up generated output a bit.Kenneth Graunke
2010-08-18glsl/builtins: Add forgotten hyperbolic trig builtins in 1.30 profiles.Kenneth Graunke
2010-08-17glsl2: Fix cut and paste error in EXT_texture_array builtins.Kenneth Graunke
2010-08-16glsl2: Add builtins profile for GLSL 1.30.Kenneth Graunke
2010-08-13glsl2: Rework builtin function generation.Kenneth Graunke
2010-08-12glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick
2010-08-10texture_builtins.py: Remove useless comments.Kenneth Graunke
2010-08-09texture_builtins.py: Fix cut and paste errors in function names.Kenneth Graunke
2010-08-02glsl2: Fix expression type in builtin tan().Eric Anholt
2010-07-30glsl2: Fix the implementation of atan(y, x).Eric Anholt
2010-07-28glsl2: Fix outerProduct builtin.Kenneth Graunke
2010-07-22glsl2/builtins: Add 1.30 bvec variant of the "mix" builtin.Kenneth Graunke
2010-07-22glsl2/builtins: Fix 1.30 sign implementation for ints.Kenneth Graunke
2010-07-22glsl2/builtins: Fix "mod" builtin to use scalar/vector operations.Kenneth Graunke
2010-07-22glsl2: Fix the type of (1.0 - arg2) for mix(gen, gen, float).Eric Anholt
2010-07-21linker: Link built-in functions instead of including them in every shaderIan Romanick
2010-07-20glsl2: Fix asin() implementation.Eric Anholt
2010-07-20glsl2: notEqual() produces a boolean value, not the base type of the args.Eric Anholt
2010-07-19glsl2: Use Elements macroIan Romanick
2010-07-19glsl2: Fix the expression type for atan's pi * sign(y).Eric Anholt
2010-07-18glsl2: Make cross() be an expression operation.Eric Anholt
2010-07-14glsl2/builtins: Rework clamp to use scalar/vector combinations.Kenneth Graunke
2010-07-14glsl2/builtins: Rework min/max to use scalar/vector combinations.Kenneth Graunke
2010-07-07glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0.Eric Anholt
2010-07-02glsl2/builtins: Use vector ops in the 130 version of "sign."Kenneth Graunke
2010-07-02glsl2/builtins: Use vector ops in "smoothstep."Kenneth Graunke
2010-07-01glsl2: Add ir_unop_fract as an expression type.Eric Anholt
2010-06-30glsl2: Don't break sign() down by vector components.Eric Anholt
2010-06-30glsl2: Fix reversed value of step().Eric Anholt
2010-06-30glsl2: Fix up the implementation of fract() for vector types.Eric Anholt
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt