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android-x86-mesa.git
envsa_r300
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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builtins
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Author
2010-09-22
glsl: Rework assignments with write_masks to have LHS chan count match RHS.
Eric Anholt
2010-09-18
glsl/builtins: Switch comparison functions to just return an expression.
Kenneth Graunke
2010-09-18
glsl/builtins: Fix equal and notEqual builtins.
Kenneth Graunke
2010-09-13
glsl2: Port equal() and notEqual() to ir_unop_all_equal and ir_unop_any_nequal
Ian Romanick
2010-09-09
glsl2: Implement noise[1234] built-in functions using ir_unop_noise
Ian Romanick
2010-09-09
glsl/builtins: normalize of a negative scalar should be -1.0.
Kenneth Graunke
2010-09-08
glsl/builtins: Set the API in the fake context.
Kenneth Graunke
2010-09-08
glsl2: Clear out profile pointers in _mesa_glsl_release_functions
Ian Romanick
2010-09-08
glsl: Fix for scalar float built-in definitions.
Kenneth Graunke
2010-09-08
glsl: Fix typo in builtin step() using a wrong channel.
Eric Anholt
2010-09-08
glsl/builtins: Don't use ir_binop_dot on floating point values.
Kenneth Graunke
2010-09-08
glsl/builtins: Simplify degenerate scalar float cases.
Kenneth Graunke
2010-09-08
glsl2: Make sure _mesa_glsl_parse_state constructor gets a context
Ian Romanick
2010-09-07
glsl: Add built-in function profiles for GLSL ES 1.00.
Kenneth Graunke
2010-09-04
glsl/builtins: Convert assignments to new format (with write mask).
Kenneth Graunke
2010-09-04
glsl/builtins: Actually print the info log if reading a builtin failed.
Kenneth Graunke
2010-09-01
glsl: Add forgotten implementations of equal/notEqual on bvecs.
Kenneth Graunke
2010-08-31
glsl2: fix bug in atan(y, x) function
Brian Paul
2010-08-30
glsl: Clear the static values of builtin function profiles at release.
Eric Anholt
2010-08-27
glsl: Protect against double compiler-destroy.
Eric Anholt
2010-08-26
glsl: Use a single shared namespace in the symbol table.
Kenneth Graunke
2010-08-24
glsl: Include main/core.h.
Chia-I Wu
2010-08-23
mesa: Add new ir_unop_any() expression operation.
Eric Anholt
2010-08-23
generate_builtins.py: Generate output in sorted order.
Kenneth Graunke
2010-08-21
generate_builtins.py: Remove unused import sys.
Vinson Lee
2010-08-18
generate_builtins.py: Clean up generated output a bit.
Kenneth Graunke
2010-08-18
glsl/builtins: Add forgotten hyperbolic trig builtins in 1.30 profiles.
Kenneth Graunke
2010-08-17
glsl2: Fix cut and paste error in EXT_texture_array builtins.
Kenneth Graunke
2010-08-16
glsl2: Add builtins profile for GLSL 1.30.
Kenneth Graunke
2010-08-13
glsl2: Rework builtin function generation.
Kenneth Graunke
2010-08-12
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-10
texture_builtins.py: Remove useless comments.
Kenneth Graunke
2010-08-09
texture_builtins.py: Fix cut and paste errors in function names.
Kenneth Graunke
2010-08-02
glsl2: Fix expression type in builtin tan().
Eric Anholt
2010-07-30
glsl2: Fix the implementation of atan(y, x).
Eric Anholt
2010-07-28
glsl2: Fix outerProduct builtin.
Kenneth Graunke
2010-07-22
glsl2/builtins: Add 1.30 bvec variant of the "mix" builtin.
Kenneth Graunke
2010-07-22
glsl2/builtins: Fix 1.30 sign implementation for ints.
Kenneth Graunke
2010-07-22
glsl2/builtins: Fix "mod" builtin to use scalar/vector operations.
Kenneth Graunke
2010-07-22
glsl2: Fix the type of (1.0 - arg2) for mix(gen, gen, float).
Eric Anholt
2010-07-21
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-20
glsl2: Fix asin() implementation.
Eric Anholt
2010-07-20
glsl2: notEqual() produces a boolean value, not the base type of the args.
Eric Anholt
2010-07-19
glsl2: Use Elements macro
Ian Romanick
2010-07-19
glsl2: Fix the expression type for atan's pi * sign(y).
Eric Anholt
2010-07-18
glsl2: Make cross() be an expression operation.
Eric Anholt
2010-07-14
glsl2/builtins: Rework clamp to use scalar/vector combinations.
Kenneth Graunke
2010-07-14
glsl2/builtins: Rework min/max to use scalar/vector combinations.
Kenneth Graunke
2010-07-07
glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0.
Eric Anholt
2010-07-02
glsl2/builtins: Use vector ops in the 130 version of "sign."
Kenneth Graunke
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