index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
glsl
/
builtins
Age
Commit message (
Expand
)
Author
2010-08-16
glsl2: Add builtins profile for GLSL 1.30.
Kenneth Graunke
2010-08-13
glsl2: Rework builtin function generation.
Kenneth Graunke
2010-08-12
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-10
texture_builtins.py: Remove useless comments.
Kenneth Graunke
2010-08-09
texture_builtins.py: Fix cut and paste errors in function names.
Kenneth Graunke
2010-08-02
glsl2: Fix expression type in builtin tan().
Eric Anholt
2010-07-30
glsl2: Fix the implementation of atan(y, x).
Eric Anholt
2010-07-28
glsl2: Fix outerProduct builtin.
Kenneth Graunke
2010-07-22
glsl2/builtins: Add 1.30 bvec variant of the "mix" builtin.
Kenneth Graunke
2010-07-22
glsl2/builtins: Fix 1.30 sign implementation for ints.
Kenneth Graunke
2010-07-22
glsl2/builtins: Fix "mod" builtin to use scalar/vector operations.
Kenneth Graunke
2010-07-22
glsl2: Fix the type of (1.0 - arg2) for mix(gen, gen, float).
Eric Anholt
2010-07-21
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-20
glsl2: Fix asin() implementation.
Eric Anholt
2010-07-20
glsl2: notEqual() produces a boolean value, not the base type of the args.
Eric Anholt
2010-07-19
glsl2: Use Elements macro
Ian Romanick
2010-07-19
glsl2: Fix the expression type for atan's pi * sign(y).
Eric Anholt
2010-07-18
glsl2: Make cross() be an expression operation.
Eric Anholt
2010-07-14
glsl2/builtins: Rework clamp to use scalar/vector combinations.
Kenneth Graunke
2010-07-14
glsl2/builtins: Rework min/max to use scalar/vector combinations.
Kenneth Graunke
2010-07-07
glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0.
Eric Anholt
2010-07-02
glsl2/builtins: Use vector ops in the 130 version of "sign."
Kenneth Graunke
2010-07-02
glsl2/builtins: Use vector ops in "smoothstep."
Kenneth Graunke
2010-07-01
glsl2: Add ir_unop_fract as an expression type.
Eric Anholt
2010-06-30
glsl2: Don't break sign() down by vector components.
Eric Anholt
2010-06-30
glsl2: Fix reversed value of step().
Eric Anholt
2010-06-30
glsl2: Fix up the implementation of fract() for vector types.
Eric Anholt
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt