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path: root/src/glsl/builtins
AgeCommit message (Expand)Author
2010-08-16glsl2: Add builtins profile for GLSL 1.30.Kenneth Graunke
2010-08-13glsl2: Rework builtin function generation.Kenneth Graunke
2010-08-12glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick
2010-08-10texture_builtins.py: Remove useless comments.Kenneth Graunke
2010-08-09texture_builtins.py: Fix cut and paste errors in function names.Kenneth Graunke
2010-08-02glsl2: Fix expression type in builtin tan().Eric Anholt
2010-07-30glsl2: Fix the implementation of atan(y, x).Eric Anholt
2010-07-28glsl2: Fix outerProduct builtin.Kenneth Graunke
2010-07-22glsl2/builtins: Add 1.30 bvec variant of the "mix" builtin.Kenneth Graunke
2010-07-22glsl2/builtins: Fix 1.30 sign implementation for ints.Kenneth Graunke
2010-07-22glsl2/builtins: Fix "mod" builtin to use scalar/vector operations.Kenneth Graunke
2010-07-22glsl2: Fix the type of (1.0 - arg2) for mix(gen, gen, float).Eric Anholt
2010-07-21linker: Link built-in functions instead of including them in every shaderIan Romanick
2010-07-20glsl2: Fix asin() implementation.Eric Anholt
2010-07-20glsl2: notEqual() produces a boolean value, not the base type of the args.Eric Anholt
2010-07-19glsl2: Use Elements macroIan Romanick
2010-07-19glsl2: Fix the expression type for atan's pi * sign(y).Eric Anholt
2010-07-18glsl2: Make cross() be an expression operation.Eric Anholt
2010-07-14glsl2/builtins: Rework clamp to use scalar/vector combinations.Kenneth Graunke
2010-07-14glsl2/builtins: Rework min/max to use scalar/vector combinations.Kenneth Graunke
2010-07-07glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0.Eric Anholt
2010-07-02glsl2/builtins: Use vector ops in the 130 version of "sign."Kenneth Graunke
2010-07-02glsl2/builtins: Use vector ops in "smoothstep."Kenneth Graunke
2010-07-01glsl2: Add ir_unop_fract as an expression type.Eric Anholt
2010-06-30glsl2: Don't break sign() down by vector components.Eric Anholt
2010-06-30glsl2: Fix reversed value of step().Eric Anholt
2010-06-30glsl2: Fix up the implementation of fract() for vector types.Eric Anholt
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt