Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-31 | glsl: regerated files | Brian Paul | |
2010-11-16 | Refresh autogenerated glcpp parser. | Kenneth Graunke | |
2010-10-08 | glcpp: Regenerate files changes by previous commit | Ian Romanick | |
2010-09-07 | glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0. | Kenneth Graunke | |
Also define it if #version 100 is encountered. | |||
2010-08-17 | glcpp: Refresh generated files. | Carl Worth | |
After a recent change to glcpp-parse.y (adding "redefined macro" error). | |||
2010-08-13 | glsl2: Refresh autogenerated bison parser. | Kenneth Graunke | |
2010-08-10 | glcpp: Regnerate glcpp-parse.c and glcpp-parse.h | Carl Worth | |
After making a minor change to the .y file. | |||
2010-08-04 | glcpp: Refresh autogenerated lexer and parser. | Kenneth Graunke | |
2010-07-28 | glcpp: Add __VERSION__ define to the current language version. | Eric Anholt | |
Fixes: glsl-version-define glsl-version-define-110 glsl-version-define-120 | |||
2010-07-28 | glcpp: Add generated source files. | Carl Worth | |
This is now consistent with other usage of flex/bison througout mesa, (which is that these generated files are added to source control so that the build system does not require external tools like flex/bison for non-developers). |