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This reverts commit d3df641f0aba99b0b65ecd4d9b06798bca090a29.
The original commit had sat unpushed on my machine for months. By the
time I found it again, I had forgotten that we had decided not to use
this change after all, (the relevant test was removed long ago).
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The GLSL specification is vague here, (just says "as is standard for
C++"), though the C specifications seem quite clear that this should
be an error.
However, an existing piglit test (CorrectPreprocess11.frag) expects
this to be a warning, not an error, so we change this, and document in
README the deviation from the specification.
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Define macro GL_AMD_conservative_depth to 1 when its extension is
enabled.
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We almost always want to simply steal; we only need to copy when copying
a token list (in which case we're already cloning stuff anyway).
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When GCC encounters a division by zero in a preprocessor directive, it
generates an error. Since the GLSL spec says that the GLSL
preprocessor behaves like the C preprocessor, we should generate that
same error.
It's worth noting that I cannot find any text in the C99 spec that
says this should be an error. The only text that I can find is line 5
on page 82 (section 6.5.5 Multiplicative Opertors), which says,
"The result of the / operator is the quotient from the division of
the first operand by the second; the result of the % operator is
the remainder. In both operations, if the value of the second
operand is zero, the behavior is undefined."
Fixes 093-divide-by-zero.c test and bugzilla #32831.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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In _token_list_equal_ignoring_space(token_list_t*, token_list_t*), add
a guard that prevents dereferncing a null token list.
This fixes test src/glsl/glcpp/tests/092-redefine-macro-error-2.c and
Bugzilla #32695.
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Fixes glslparsertest defined-01.vert.
Reported-by: José Fonseca <jfonseca@vmware.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
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This is really supposed to be defined only if the driver supports highp
in the fragment shader - but all of our current ES2 implementations do.
So, just define it. In the future, we'll need to add a flag to
gl_context and only define the macro if the flag is set.
"Fixes" freedesktop.org bug #31673.
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Per section 4.5.4 of the GLSL 1.30 specification.
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Also define it if #version 100 is encountered.
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Make glsl include only main/core.h from core mesa.
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Carefully avoiding printing any error when the new definition matches
the existing definition.
This fixes the recently-added 088-redefine-macro-legitimate.c and
089-redefine-macro-error.c tests as well as glsparsertest/preprocess1
in piglit.
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This was causing line numbering to be off by one. The newline comes
from the NEWLINE token at the end of the line; there's no need to
insert one.
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This reverts commit a77a6bc008b3146c56431fa520a00e1f8dfa3938.
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This was previously being appended to the output string *after* a copy
of the supposedly final string was made and handed to the caller. So
the diagnostic was never actually visible to the user.
We fix this by moving the check for an unterminated #if from
glcpp_parser_destroy to the calling function, preprocess.
This fixes the test case 083-unterminated-if.c.
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This is more clear than the previously-generated diagnostic which was
something confusing like "enexpected newline".
This change makse test 080-if-witout-expression.c now pass.
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Rather than telling the user what to fix, the standard convention is to
describe what the detected problem is. With this change, test
081-elif-without-expression now passes.
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This adds a couple of test cases to expand our coverage of invalid #if and
being skipped, (either by being nested inside an #if/#elif that evaluates to
zero or by being after an #if/#elif that evaluates to non-zero).
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Since we have a custom structure for YYLTYPE locations, we need to use
an %initial-action directive to avoid triggering use of uninitialized
memory when, for example, printing error messages.
We apparently don't yet have a test case that allowed valgrind to find
this bug for us, but valgrind found a similar problem in the other
parser, so we fix this one as well.
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Fixes glcpp test cases 073 and 074, as well as piglit test
xonotic-vs-generic-diffuse.vert.
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Calling exit() on a memory failure probably made sense for the
standalone preprocessor, but doesn't seem too appealing as part of
the GL library. Also, we don't use it in the main compiler.
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Fixes:
glsl-version-define
glsl-version-define-110
glsl-version-define-120
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Fixes:
glsl-arb-fragment-coord-conventions-define
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The "%expect 0" construct will make bison emit an error if any future
changes to the grammar introduce shift/reduce conflicts, (without also
increasing the number after "%expect").
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Since we have productions to turn "defined FOO" and "defined ( FOO )"
into a conditional_token we don't need to list DEFINED as an operator
as well. Doing so just introduces the shift/reduce ambiguity with no
benefit.
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It's really hard to believe that this case has been broken, but apparently
no test previously exercised it. So this commit adds such a test and fixes
it by making a copy of the argument token-list before expanding it.
This fix causes the following glean tests to now pass:
glsl1-Preprocessor test 6 (#if 0, #define macro)
glsl1-Preprocessor test 7 (multi-line #define)
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Consider this test case:
#define EMPTY
int foo = 1+EMPTY+4;
The expression should compile as the sequence of tokens 1, PLUS,
UNARY_POSITIVE, 4. But glcpp has been failing for this case since it
results in the string "1++4" which a compiler correctly sees as a
syntax error, (1, POST_INCREMENT, 4).
We fix this by changing any macro with an empty definition to result
in a single SPACE token rather than nothing. This then gives "1+ +4"
which compiles correctly.
This commit does touch up the two existing test cases which already
have empty macros, (to add the space to the expected result).
It also adds a new test case to exercise the above scenario.
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This quiets warnings about missing declarations otherwise.
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By taking advantage of the recently-added hash_table_remove function.
With this change, all existing tests are now valgrind-clean.
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The only optional extension currently supported by the compiler is
GL_EXT_texture_array.
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Currently only GL_ARB_draw_buffers and GL_ARB_texture_rectangle are
defined because those extensions are always enabled. This make
tex_rect-03.frag pass.
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