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path: root/src/glsl/glsl_lexer.lpp
AgeCommit message (Expand)Author
2011-02-11glsl: Finish out the reduce/reduce error fixesIan Romanick
2011-01-31Convert everything from the talloc API to the ralloc API.Kenneth Graunke
2011-01-26glsl: Remove extraneously extraneous parensChad Versace
2011-01-26glsl: Add support for AMD_conservative_depth to parserChad Versace
2011-01-06glsl: Support the 'invariant(all)' pragmaIan Romanick
2010-12-14glsl: new glsl_strtod() wrapper to fix decimal point interpretationBrian Paul
2010-11-15glsl: Add support for the 'u' and 'U' unsigned integer suffixes.Kenneth Graunke
2010-11-15glsl: Add new keywords and reserved words for GLSL 1.30.Kenneth Graunke
2010-11-15glsl: Rework reserved word/keyword handling in the lexer.Kenneth Graunke
2010-10-19glsl: Fix lexer rule for ^=Chad Versace
2010-10-15glsl: Add lexer rules for << and >> in GLSL 1.30Chad Versace
2010-10-11glsl: Add lexer rules for uint and uvecN (N=2..4)Chad Versace
2010-10-08glsl: Add parser support for GL_ARB_explicit_attrib_location layoutsIan Romanick
2010-09-07glsl: Recognize GLSL ES 1.00 keywords.Kenneth Graunke
2010-08-30glsl2: Parse #pragma linesIan Romanick
2010-08-13glsl2: Avoid token name collisions with names used by Windows header filesIan Romanick
2010-08-13glsl2: Eliminate tokens for square matrix short namesIan Romanick
2010-08-11glsl2: Emit error from lexer when illegal reserved word is encounteredIan Romanick
2010-08-07glsl2: Add the 1.30 reserved keywords.Kenneth Graunke
2010-08-02glsl2: Add support for floating constants like "1f".Eric Anholt
2010-08-01glsl2: Make non-square matrix keywords not keywords pre-120.Eric Anholt
2010-07-28glsl2: Make lowp, mediump, highp, and precision identifiers pre-1.20.Eric Anholt
2010-07-28glsl2: Parser support for GL_ARB_fragment_coord_conventionsIan Romanick
2010-07-19glsl2: Fix lexing of octal values, including "0".Eric Anholt
2010-07-07glsl2: Initialize yylineno and yycolumn so line numbers are sane.Kenneth Graunke
2010-07-01glsl2: Append _TOK to some parser tokensIan Romanick
2010-06-30glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.Kenneth Graunke
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt