Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-02 | glsl2: Fix spelling of "precision" in error output. | Eric Anholt | |
2010-07-28 | glsl2: Parser support for GL_ARB_fragment_coord_conventions | Ian Romanick | |
2010-07-20 | glsl2: Remove incorrect assertion in the parser. | Kenneth Graunke | |
This assertion is triggered by method calls (i.e. array.length()), where subexpressions[1] is an ast_function_call expression. Since the assertion itself had a comment saying it could be removed eventually, simply do so. Causes negative glslparser tests array-length-110.frag, array-length-args.frag, and array-length-unsized.frag to pass, but only because the length() method is not supported yet. | |||
2010-07-01 | glsl2: Append _TOK to some parser tokens | Ian Romanick | |
This prevents conflicts with defines elsewhere in Mesa and allows including mtypes.h in the compiler. | |||
2010-06-30 | glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader. | Kenneth Graunke | |
_mesa_glsl_parse_state should be the parent for all temporary allocation done while compiling a shader. glsl_shader should only be used as the parent for the shader's final IR---the _result_ of compilation. Since many IR instructions may be added or discarded during optimization passes, IR should not ever be allocated to glsl_shader directly. Done via sed -i s/talloc_parent(state)/state/g and s/talloc_parent(st)/st/g. This also removes a ton of talloc_parent calls, which may help performance. | |||
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | |