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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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glsl
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glsl_parser_extras.cpp
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Commit message (
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Author
2011-02-08
glsl: Disable the new copy propagation pass until it gets fixed.
Eric Anholt
2011-02-04
glsl: Add a new opt_copy_propagation variant that does it channel-wise.
Eric Anholt
2011-02-01
glsl: Fix memory error when creating the supported version string.
Kenneth Graunke
2011-01-31
glsl: Reject shader versions not supported by the implementation
Ian Romanick
2011-01-31
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-26
glsl: Enable AMD_conservative_depth in parser
Chad Versace
2011-01-18
glsl: Skip the rest of loop unrolling if no loops were found.
Eric Anholt
2011-01-15
Merge branch 'draw-instanced'
Brian Paul
2010-12-08
glsl: add support for system values and GL_ARB_draw_instanced
Brian Paul
2010-12-01
glsl: Add an optimization pass to simplify discards.
Kenneth Graunke
2010-11-19
glsl: Combine many instruction lowering passes into one.
Kenneth Graunke
2010-10-20
glsl: Remove useless ir_shader enumeration value.
Kenneth Graunke
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
glsl: add support for shader stencil export
Dave Airlie
2010-10-08
glsl: Add parser support for GL_ARB_explicit_attrib_location layouts
Ian Romanick
2010-10-08
glsl: Wrap ast_type_qualifier contents in a struct in a union
Ian Romanick
2010-09-18
glsl: Properly handle nested structure types.
Kenneth Graunke
2010-09-13
glsl2: Add pass to remove redundant jumps
Ian Romanick
2010-09-13
glsl: add continue/break/return unification/elimination pass (v2)
Luca Barbieri
2010-09-08
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
glsl: Require a context in _mesa_glsl_parse_state.
Chia-I Wu
2010-09-07
glsl: Accept language version 100 and make it the default on ES2.
Kenneth Graunke
2010-09-07
glsl: Set default language version in mesa_glsl_parse_state constructor.
Kenneth Graunke
2010-09-03
glsl2: Add module to perform simple loop unrolling
Ian Romanick
2010-09-03
glsl2: Perform initial bits of loop analysis during compilation
Ian Romanick
2010-08-24
glsl: Include main/core.h.
Chia-I Wu
2010-08-18
glsl2: Free the shader compiler at dri screen destruction.
Eric Anholt
2010-08-13
glsl2: Add a pass to strip out noop swizzles.
Eric Anholt
2010-08-13
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
2010-08-05
glsl2: Enable all supported extensions in stand-alone compiler
Ian Romanick
2010-07-30
ast: Initialize location data in constructor of all ast_node objects.
Carl Worth
2010-07-28
glsl2: Parser support for GL_ARB_fragment_coord_conventions
Ian Romanick
2010-07-22
glsl2: Fix standalone compiler to not crash horribly.
Kenneth Graunke
2010-07-20
glsl2: Add a constructor for _mesa_glsl_parse_state
Ian Romanick
2010-07-18
glsl2: Fix warning from always-false assert not being known to not return.
Eric Anholt
2010-07-01
glsl2: Conditionally allow optional extensions to be enabled
Ian Romanick
2010-07-01
glsl2: Initialize ast_declarator_list::invariant in constructor
Ian Romanick
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt