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path: root/src/glsl/glsl_parser_extras.cpp
AgeCommit message (Expand)Author
2011-02-28glsl: Enable GL_OES_texture_3D extension for ES2.Kenneth Graunke
2011-02-08glsl: Disable the new copy propagation pass until it gets fixed.Eric Anholt
2011-02-04glsl: Add a new opt_copy_propagation variant that does it channel-wise.Eric Anholt
2011-02-01glsl: Fix memory error when creating the supported version string.Kenneth Graunke
2011-01-31glsl: Reject shader versions not supported by the implementationIan Romanick
2011-01-31Convert everything from the talloc API to the ralloc API.Kenneth Graunke
2011-01-26glsl: Enable AMD_conservative_depth in parserChad Versace
2011-01-18glsl: Skip the rest of loop unrolling if no loops were found.Eric Anholt
2011-01-15Merge branch 'draw-instanced'Brian Paul
2010-12-08glsl: add support for system values and GL_ARB_draw_instancedBrian Paul
2010-12-01glsl: Add an optimization pass to simplify discards.Kenneth Graunke
2010-11-19glsl: Combine many instruction lowering passes into one.Kenneth Graunke
2010-10-20glsl: Remove useless ir_shader enumeration value.Kenneth Graunke
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-13glsl: add support for shader stencil exportDave Airlie
2010-10-08glsl: Add parser support for GL_ARB_explicit_attrib_location layoutsIan Romanick
2010-10-08glsl: Wrap ast_type_qualifier contents in a struct in a unionIan Romanick
2010-09-18glsl: Properly handle nested structure types.Kenneth Graunke
2010-09-13glsl2: Add pass to remove redundant jumpsIan Romanick
2010-09-13glsl: add continue/break/return unification/elimination pass (v2)Luca Barbieri
2010-09-08glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri
2010-09-08glsl: Require a context in _mesa_glsl_parse_state.Chia-I Wu
2010-09-07glsl: Accept language version 100 and make it the default on ES2.Kenneth Graunke
2010-09-07glsl: Set default language version in mesa_glsl_parse_state constructor.Kenneth Graunke
2010-09-03glsl2: Add module to perform simple loop unrollingIan Romanick
2010-09-03glsl2: Perform initial bits of loop analysis during compilationIan Romanick
2010-08-24glsl: Include main/core.h.Chia-I Wu
2010-08-18glsl2: Free the shader compiler at dri screen destruction.Eric Anholt
2010-08-13glsl2: Add a pass to strip out noop swizzles.Eric Anholt
2010-08-13glsl2: Move the common optimization passes to a helper function.Eric Anholt
2010-08-05glsl2: Enable all supported extensions in stand-alone compilerIan Romanick
2010-07-30ast: Initialize location data in constructor of all ast_node objects.Carl Worth
2010-07-28glsl2: Parser support for GL_ARB_fragment_coord_conventionsIan Romanick
2010-07-22glsl2: Fix standalone compiler to not crash horribly.Kenneth Graunke
2010-07-20glsl2: Add a constructor for _mesa_glsl_parse_stateIan Romanick
2010-07-18glsl2: Fix warning from always-false assert not being known to not return.Eric Anholt
2010-07-01glsl2: Conditionally allow optional extensions to be enabledIan Romanick
2010-07-01glsl2: Initialize ast_declarator_list::invariant in constructorIan Romanick
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt