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path: root/src/glsl/glsl_parser_extras.h
AgeCommit message (Expand)Author
2011-02-28glsl: Enable GL_OES_texture_3D extension for ES2.Kenneth Graunke
2011-02-21Use C-style system headers in C++ code to avoid issues with std:: namespaceIan Romanick
2011-01-31glsl: Reject shader versions not supported by the implementationIan Romanick
2011-01-31Convert everything from the talloc API to the ralloc API.Kenneth Graunke
2011-01-26glsl: Add support for AMD_conservative_depth to parserChad Versace
2011-01-15Merge branch 'draw-instanced'Brian Paul
2011-01-10glsl: Add version_string containing properly formatted GLSL versionIan Romanick
2011-01-06glsl: Support the 'invariant(all)' pragmaIan Romanick
2010-12-08glsl: add support for system values and GL_ARB_draw_instancedBrian Paul
2010-10-20glsl: Remove useless ir_shader enumeration value.Kenneth Graunke
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-13glsl: add support for shader stencil exportDave Airlie
2010-10-08glsl: Add parser support for GL_ARB_explicit_attrib_location layoutsIan Romanick
2010-09-07glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.Kenneth Graunke
2010-09-07glsl: Accept language version 100 and make it the default on ES2.Kenneth Graunke
2010-08-27glsl2: restructure header file for C++ and C inclusionBrian Paul
2010-08-18glsl2: Free the shader compiler at dri screen destruction.Eric Anholt
2010-08-18glsl: Garbage collect old prototype for ir_to_mesa.Eric Anholt
2010-07-28glsl2: Parser support for GL_ARB_fragment_coord_conventionsIan Romanick
2010-07-22glsl2: When a "continue" happens in a "for" loop, run the loop expression.Eric Anholt
2010-07-21linker: Link built-in functions instead of including them in every shaderIan Romanick
2010-07-21glsl: Fix missing initialization of yylloc.sourceCarl Worth
2010-07-20glsl2: Add a constructor for _mesa_glsl_parse_stateIan Romanick
2010-07-20glsl2: Add definitions of the builtin constants present in GLSL 1.10.Eric Anholt
2010-07-08glsl2: Remove generate_temporary and global temporary counter.Kenneth Graunke
2010-07-01glsl2: Conditionally allow optional extensions to be enabledIan Romanick
2010-07-01glsl2: Conditionally define preprocessor tokens for optional extensionsIan Romanick
2010-07-01glsl2: Add gl_MaxTextureCoordsIan Romanick
2010-06-29glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compilerIan Romanick
2010-06-29glsl2: Check for non-void functions that don't have a return statement.Kenneth Graunke
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt