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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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glsl
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glsl_parser_extras.h
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Author
2011-01-10
glsl: Add version_string containing properly formatted GLSL version
Ian Romanick
2011-01-06
glsl: Support the 'invariant(all)' pragma
Ian Romanick
2010-10-20
glsl: Remove useless ir_shader enumeration value.
Kenneth Graunke
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
glsl: add support for shader stencil export
Dave Airlie
2010-10-08
glsl: Add parser support for GL_ARB_explicit_attrib_location layouts
Ian Romanick
2010-09-07
glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.
Kenneth Graunke
2010-09-07
glsl: Accept language version 100 and make it the default on ES2.
Kenneth Graunke
2010-08-27
glsl2: restructure header file for C++ and C inclusion
Brian Paul
2010-08-18
glsl2: Free the shader compiler at dri screen destruction.
Eric Anholt
2010-08-18
glsl: Garbage collect old prototype for ir_to_mesa.
Eric Anholt
2010-07-28
glsl2: Parser support for GL_ARB_fragment_coord_conventions
Ian Romanick
2010-07-22
glsl2: When a "continue" happens in a "for" loop, run the loop expression.
Eric Anholt
2010-07-21
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-21
glsl: Fix missing initialization of yylloc.source
Carl Worth
2010-07-20
glsl2: Add a constructor for _mesa_glsl_parse_state
Ian Romanick
2010-07-20
glsl2: Add definitions of the builtin constants present in GLSL 1.10.
Eric Anholt
2010-07-08
glsl2: Remove generate_temporary and global temporary counter.
Kenneth Graunke
2010-07-01
glsl2: Conditionally allow optional extensions to be enabled
Ian Romanick
2010-07-01
glsl2: Conditionally define preprocessor tokens for optional extensions
Ian Romanick
2010-07-01
glsl2: Add gl_MaxTextureCoords
Ian Romanick
2010-06-29
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-29
glsl2: Check for non-void functions that don't have a return statement.
Kenneth Graunke
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt