Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-14 | glsl: Standardize a few more uses of struct vs class keyword. | José Fonseca | |
2010-08-04 | glsl2: Remove uses of deprecated TALLOC_CTX type. | Kenneth Graunke | |
2010-08-02 | glsl_type: Use string key for array type hash | Ian Romanick | |
2010-08-02 | glsl2: Make glsl_types::ctx private again | Ian Romanick | |
2010-07-27 | glsl2: Talloc type names. | Eric Anholt | |
Otherwise, we end up losing structure names after compile time, and dumping IR often ends up reporting some other mysterious string. | |||
2010-07-20 | glsl2: glsl_type has its own talloc context, don't pass one in | Ian Romanick | |
2010-07-20 | glsl2: talloc the glsl_struct_field[] we use to look up structure types. | Eric Anholt | |
Since the types are singletons across the lifetime of the compiler, repeatedly compiling a program with the same structure type defined would drop a copy of the array on the floor per compile. This is a bit tricky because the static GLSL types are not called with the talloc-based new, so we have to use the global type context, which may not be initialized yet. | |||
2010-06-29 | glsl_type: Add _mesa_glsl_release_types to release all type related storage | Ian Romanick | |
2010-06-29 | glsl_type: All glsl_type objects live in their own talloc context | Ian Romanick | |
2010-06-29 | glsl_type: Record type constructors are private | Ian Romanick | |
2010-06-29 | glsl_type: Add get_record_instance method | Ian Romanick | |
2010-06-29 | glsl_type: Vector, matrix, and sampler type constructors are private | Ian Romanick | |
2010-06-29 | glsl_type: Make all static objects be class private | Ian Romanick | |
2010-06-29 | glsl_type: Remove vector and matrix constructor generators | Ian Romanick | |
All scalar, vector, and matrix constructors are generated in-line during AST-to-HIR translation. There is no longer any need to generate function versions of the constructors. | |||
2010-06-25 | glsl2: Associate the GLenum for the type with builtin GLSL types. | Eric Anholt | |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | |