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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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ir.cpp
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2010-08-17
ir_constant: Don't assert on out-of-bounds array accesses
Ian Romanick
2010-08-04
glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
Eric Anholt
2010-08-04
glsl2: Add ir_assignment::write_mask and associated methods
Ian Romanick
2010-08-02
glsl2: Initialize the ARB_fcc fields of ir_variable.
Eric Anholt
2010-07-30
glsl2: Initialize ir_function_signature::is_built_in.
Kenneth Graunke
2010-07-29
glsl2: Fix spelling of "sentinel."
Eric Anholt
2010-07-28
glsl2: Add new ir_constant::zero static method.
Kenneth Graunke
2010-07-27
glsl2: When stealing var->constant_value, steal its children as well.
Eric Anholt
2010-07-26
glsl2: Also steal the constant components of aggregate-typed ir_constants.
Eric Anholt
2010-07-26
glsl2: Steal ir_variable's constant_value field.
Kenneth Graunke
2010-07-22
glsl2: Initialize ir_instruction::type and ir_rvalue::type.
Kenneth Graunke
2010-07-21
ir_constant_expression: Add support for array == and !=.
Kenneth Graunke
2010-07-21
glsl2: Extend ir_constant to store constant arrays, and generate them.
Kenneth Graunke
2010-07-20
glsl2: Implement utility routine to talloc reparent an IR tree
Ian Romanick
2010-07-20
glsl2: Add and use new variable mode ir_var_temporary
Ian Romanick
2010-07-20
glsl2: strdup the field names used in dereference_record.
Eric Anholt
2010-07-19
glsl2: Give IR nodes a type field.
Eric Anholt
2010-07-18
glsl2: Remove the const disease from function signature's callee.
Eric Anholt
2010-07-18
glsl2: Make cross() be an expression operation.
Eric Anholt
2010-07-12
ir_function_signature: Add method to get the function owning a signature
Ian Romanick
2010-07-12
ir_call: Add method to set the function signature being called
Ian Romanick
2010-07-01
glsl2: Add ir_unop_fract as an expression type.
Eric Anholt
2010-06-30
glsl2: Make function names and variable names be children of the node.
Eric Anholt
2010-06-29
ir_swizzle: Add new constructor, refactor constructors
Ian Romanick
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt