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path: root/src/glsl/ir.cpp
AgeCommit message (Expand)Author
2010-08-17ir_constant: Don't assert on out-of-bounds array accessesIan Romanick
2010-08-04glsl2: Remove the shader_in/shader_out tracking separate from var->mode.Eric Anholt
2010-08-04glsl2: Add ir_assignment::write_mask and associated methodsIan Romanick
2010-08-02glsl2: Initialize the ARB_fcc fields of ir_variable.Eric Anholt
2010-07-30glsl2: Initialize ir_function_signature::is_built_in.Kenneth Graunke
2010-07-29glsl2: Fix spelling of "sentinel."Eric Anholt
2010-07-28glsl2: Add new ir_constant::zero static method.Kenneth Graunke
2010-07-27glsl2: When stealing var->constant_value, steal its children as well.Eric Anholt
2010-07-26glsl2: Also steal the constant components of aggregate-typed ir_constants.Eric Anholt
2010-07-26glsl2: Steal ir_variable's constant_value field.Kenneth Graunke
2010-07-22glsl2: Initialize ir_instruction::type and ir_rvalue::type.Kenneth Graunke
2010-07-21ir_constant_expression: Add support for array == and !=.Kenneth Graunke
2010-07-21glsl2: Extend ir_constant to store constant arrays, and generate them.Kenneth Graunke
2010-07-20glsl2: Implement utility routine to talloc reparent an IR treeIan Romanick
2010-07-20glsl2: Add and use new variable mode ir_var_temporaryIan Romanick
2010-07-20glsl2: strdup the field names used in dereference_record.Eric Anholt
2010-07-19glsl2: Give IR nodes a type field.Eric Anholt
2010-07-18glsl2: Remove the const disease from function signature's callee.Eric Anholt
2010-07-18glsl2: Make cross() be an expression operation.Eric Anholt
2010-07-12ir_function_signature: Add method to get the function owning a signatureIan Romanick
2010-07-12ir_call: Add method to set the function signature being calledIan Romanick
2010-07-01glsl2: Add ir_unop_fract as an expression type.Eric Anholt
2010-06-30glsl2: Make function names and variable names be children of the node.Eric Anholt
2010-06-29ir_swizzle: Add new constructor, refactor constructorsIan Romanick
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt