Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-12 | glsl2: Add a new pass at the IR level to break down matrix ops to vector ops. | Eric Anholt | |
This will be used by the Mesa IR and likely most HW backends, as it allows other optimizations to occur that might not otherwise. Fixes glsl-vs-mat-sub-1, glsl-vs-mat-div-1. | |||
2010-07-06 | glsl2: Clone methods return the type of the thing being cloned | Ian Romanick | |
This is as opposed to returning the type of the base class of the hierarchy. | |||
2010-07-01 | glsl2: Add a pass to convert mod(a, b) to b * fract(a/b). | Eric Anholt | |
This is used by the Mesa IR backend to implement mod, fixing glsl-fs-mod. | |||
2010-07-01 | glsl2: Add ir_unop_fract as an expression type. | Eric Anholt | |
Most backends will prefer seeing this to seeing (a - floor(a)), so represent it explicitly. | |||
2010-06-30 | glsl2: Define new ir_discard instruction. | Kenneth Graunke | |
2010-06-29 | ir_to_mesa: Start adding support for texture instructions. | Eric Anholt | |
Fixes: glsl-fs-bug25902 glsl-fs-sampler-numbering glsl-lod-bias | |||
2010-06-29 | ir_swizzle: Add new constructor, refactor constructors | Ian Romanick | |
Adds a new constructor that takes an array of component values. Refactors the meat of the two constructors to an init_mask method. | |||
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | |