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path: root/src/glsl/ir.h
AgeCommit message (Expand)Author
2010-07-21glsl2: Extend ir_constant to store constant arrays, and generate them.Kenneth Graunke
2010-07-21linker: Link built-in functions instead of including them in every shaderIan Romanick
2010-07-21glsl2: Add function to import function prototypes from one IR tree to anotherIan Romanick
2010-07-20glsl2: Implement utility routine to talloc reparent an IR treeIan Romanick
2010-07-20glsl2: Add and use new variable mode ir_var_temporaryIan Romanick
2010-07-20ir_constant_expression: Convert from a visitor to a virtual function.Kenneth Graunke
2010-07-20glsl2: Move constant_expression_value method to ir_rvalue.Kenneth Graunke
2010-07-19glsl2: Explicitly walk lists in ir_function::parameter_lists_matchIan Romanick
2010-07-19ir_function_signature: Make actual_parameters publicIan Romanick
2010-07-19glsl2: Give IR nodes a type field.Eric Anholt
2010-07-18glsl2: Remove the const disease from function signature's callee.Eric Anholt
2010-07-18glsl2: Make cross() be an expression operation.Eric Anholt
2010-07-14glsl2: Remove ir_program bong hits.Kenneth Graunke
2010-07-12ir_function: Make matching_signature not return constIan Romanick
2010-07-12linker: Implement first bits of intrastage linkingIan Romanick
2010-07-12ir_function_signature: Add method to get the function owning a signatureIan Romanick
2010-07-12glsl2: Add utility function clone_ir_listIan Romanick
2010-07-12ir_call: Add method to set the function signature being calledIan Romanick
2010-07-12glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.Eric Anholt
2010-07-06glsl2: Clone methods return the type of the thing being clonedIan Romanick
2010-07-01glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt
2010-07-01glsl2: Add ir_unop_fract as an expression type.Eric Anholt
2010-06-30glsl2: Define new ir_discard instruction.Kenneth Graunke
2010-06-29ir_to_mesa: Start adding support for texture instructions.Eric Anholt
2010-06-29ir_swizzle: Add new constructor, refactor constructorsIan Romanick
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt