Age | Commit message (Collapse) | Author |
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This lets us handle arrays much better than trying to work backwards
from assembly.
Fixes fbo-drawbuffers-maxtargets on swrast (i965 needs loop unrolling)
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Fixes ir_to_mesa handling of unop_log, which used the weird ARB_vp LOG
opcode that doesn't do what we want. This also lets the multiplication
coefficients in there get constant-folded, possibly.
Fixes:
glsl-fs-log
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This showed up since the disabling of inlining at compile time, which
I apparently didn't regenerate piglit summary for.
Fixes:
glsl-deadcode-call.
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For a shader involving many small functions, this avoids running
optimization across all of them after they've been inlined
post-linking.
Reduces the runtime of linking and running a fragment shader from Yo
Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%).
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I introduced this for ir_dead_code to distinguish function parameter
outvals from varying outputs. Only, since ast_to_hir's
current_function is unset when setting up function parameters (they're
needed for making the function signature in the first place), all
function parameter outvals were marked as shader outputs anyway. This
meant that an inlined function's cloned outval was marked as a shader
output and couldn't be dead-code eliminated. Instead, since
ir_dead_code doesn't even look at function parameters, just use
var->mode.
The longest Mesa IR coming out of ir_to_mesa for Yo Frankie drops from
725 instructions to 636.
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Replace swizzles on the LHS with additional swizzles on the RHS and a
write mask in the assignment instruction. As part of this add
ir_assignment::set_lhs. Ideally we'd make ir_assignment::lhs private
to prevent erroneous writes, but that would require a lot of code
butchery at this point.
Add ir_assignment constructor that takes an explicit write mask. This
is required for ir_assignment::clone, but it can also be used in other
places. Without this, ir_assignment clones lose their write masks,
and incorrect IR is generated in optimization passes.
Add ir_assignment::whole_variable_written method. This method gets
the variable on the LHS if the whole variable is written or NULL
otherwise. This is different from
ir->lhs->whole_variable_referenced() because the latter has no
knowledge of the write mask stored in the ir_assignment.
Gut all code from ir_to_mesa that handled swizzles on the LHS of
assignments. There is probably some other refactoring that could be
done here, but that can be left for another day.
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In most cases, we needed to be reparenting the cloned IR to a
different context (for example, to the linked shader instead of the
unlinked shader), or optimization before the reparent would cause
memory usage of the original object to grow and grow.
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Fixes unset ir_type after inlining.
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This conveniently creates a zero value of whatever type you want.
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Fixes:
glsl-arb-fragment-coord-conventions
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This cleans up the assembly output of almost all the non-logic tests
glsl-algebraic-*. glsl-algebraic-pow-two needs love (basically,
flattening to a temporary and squaring it).
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Top-level instructions now get NULL as their default type (since type is
irrelevant for things like ir_function), while ir_rvalues get error_type
by default.
This should make it easier to tell if we've forgotten to set a type. It
also fixes some "Conditional jump or move depends on uninitialized
value" errors in valgrind caused by ir_validate examining the type of
top level ir_instructions, which weren't set.
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Assignments can only exist at the top level instruction stream; the
residual value is handled by assigning the value to a temporary and
returning an ir_dereference_variable of that temporary.
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Since GLSL permits arrays of structures, we need to store each element
as an ir_constant*, not just ir_constant_data.
Fixes parser tests const-array-01.frag, const-array-03.frag,
const-array-04.frag, const-array-05.frag, though 03 and 04 generate the
wrong code.
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This is an invasive set of changes. Each user shader tracks a set of other
shaders that contain built-in functions. During compilation, function
prototypes are imported from these shaders. During linking, the
shaders are linked with these built-in-function shaders just like with
any other shader.
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This is quite a large patch because breaking it into smaller pieces
would result in the tree being intermitently broken. The big changes
are:
* Add the ir_var_temporary variable mode
* Change the ir_variable constructor to take the mode as a
parameter and correctly specify the mode for all ir_varables.
* Change the linker to not cross validate ir_var_temporary
variables.
* Change the linker to pull all ir_var_temporary variables from
global scope into 'main'.
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The constant_expression_wrapper was already the only external API, and
much of the internal code used it anyway. Also, it wouldn't ever visit
non-rvalue ir_instructions, so using a visitor seemed a bit unnecessary.
This uses "ir_foo *ir = this;" lines to avoid code churn. These should
be removed.
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This prevents top-level callers from asking for the value of something
that is guaranteed not to have one.
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Give ir_function::parameter_lists_match_exist similar treatment. Make
the parameters const, and propogate the constness as far as it will
trivially go.
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This is a big deal for debugging if nothing else ("what class is this
ir_instruction, really?"), but is also nice for avoiding building a
whole visitor or an if (node->as_whatever() || node->as_other_thing())
chain.
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ARB_fp, ARB_vp, Mesa IR, and the 965 vertex shader all have
instructions for cross. Shaves 12 Mesa instructions off of a
66-instruction shader I have.
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The linker needs to use this function to get specific function signatures, but
it also needs to modify the returned signature. Since this method isn't itself
const (i.e., const this pointer), there is no value in making a const and
non-const version.
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This currently involves an ugly hack so that every link doesn't result
in all the built-in functions showing up as multiply defined. As soon
as the built-in functions are stored in a separate compilation unit,
ir_function_signature::is_built_in can be removed.
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There is no setter function, the getter returns a constant pointer,
and ir_function_signature::_function is private for a reason. The
only way to make a connection between a function and function
signature is via ir_function::add_signature. This helps ensure that
certain invariants (i.e., a function signature is in the list of
signatures for its _function) are met.
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This will be used by the Mesa IR and likely most HW backends, as it
allows other optimizations to occur that might not otherwise.
Fixes glsl-vs-mat-sub-1, glsl-vs-mat-div-1.
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This is as opposed to returning the type of the base class of the hierarchy.
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This is used by the Mesa IR backend to implement mod, fixing glsl-fs-mod.
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Most backends will prefer seeing this to seeing (a - floor(a)), so
represent it explicitly.
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Fixes:
glsl-fs-bug25902
glsl-fs-sampler-numbering
glsl-lod-bias
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Adds a new constructor that takes an array of component values. Refactors
the meat of the two constructors to an init_mask method.
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