Age | Commit message (Collapse) | Author |
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Give ir_function::parameter_lists_match_exist similar treatment. Make
the parameters const, and propogate the constness as far as it will
trivially go.
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This is a big deal for debugging if nothing else ("what class is this
ir_instruction, really?"), but is also nice for avoiding building a
whole visitor or an if (node->as_whatever() || node->as_other_thing())
chain.
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ARB_fp, ARB_vp, Mesa IR, and the 965 vertex shader all have
instructions for cross. Shaves 12 Mesa instructions off of a
66-instruction shader I have.
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The linker needs to use this function to get specific function signatures, but
it also needs to modify the returned signature. Since this method isn't itself
const (i.e., const this pointer), there is no value in making a const and
non-const version.
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This currently involves an ugly hack so that every link doesn't result
in all the built-in functions showing up as multiply defined. As soon
as the built-in functions are stored in a separate compilation unit,
ir_function_signature::is_built_in can be removed.
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There is no setter function, the getter returns a constant pointer,
and ir_function_signature::_function is private for a reason. The
only way to make a connection between a function and function
signature is via ir_function::add_signature. This helps ensure that
certain invariants (i.e., a function signature is in the list of
signatures for its _function) are met.
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This will be used by the Mesa IR and likely most HW backends, as it
allows other optimizations to occur that might not otherwise.
Fixes glsl-vs-mat-sub-1, glsl-vs-mat-div-1.
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This is as opposed to returning the type of the base class of the hierarchy.
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This is used by the Mesa IR backend to implement mod, fixing glsl-fs-mod.
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Most backends will prefer seeing this to seeing (a - floor(a)), so
represent it explicitly.
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Fixes:
glsl-fs-bug25902
glsl-fs-sampler-numbering
glsl-lod-bias
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Adds a new constructor that takes an array of component values. Refactors
the meat of the two constructors to an init_mask method.
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