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This helps distinguish between lowering passes, optimization passes, and
other compiler code.
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This lets us track copies across basic block boundaries. The loop
doesn't get a filled out list of available copies into it yet, though.
glsl-fs-raytrace drops from 585 to 535 Mesa IR instructions out of the
compiler, and it appears that Yo Frankie's largest shaders decrease in
Mesa IR count by about 10% as well.
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We wouldn't want to go rewriting dereferences to variables to point at
the same variable it did before. While I didn't find a way to trigger
that, a shader in Yo Frankie managed to produce a self-assignment by
passing a constant to a function doing self assignment like this.
Cleans up the IR for glsl-deadcode-self-assign.shader_test
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Replace swizzles on the LHS with additional swizzles on the RHS and a
write mask in the assignment instruction. As part of this add
ir_assignment::set_lhs. Ideally we'd make ir_assignment::lhs private
to prevent erroneous writes, but that would require a lot of code
butchery at this point.
Add ir_assignment constructor that takes an explicit write mask. This
is required for ir_assignment::clone, but it can also be used in other
places. Without this, ir_assignment clones lose their write masks,
and incorrect IR is generated in optimization passes.
Add ir_assignment::whole_variable_written method. This method gets
the variable on the LHS if the whole variable is written or NULL
otherwise. This is different from
ir->lhs->whole_variable_referenced() because the latter has no
knowledge of the write mask stored in the ir_assignment.
Gut all code from ir_to_mesa that handled swizzles on the LHS of
assignments. There is probably some other refactoring that could be
done here, but that can be left for another day.
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We would clear the in_lhs flag early, avoiding copy propagation on the
array index variable (oops) and then copy propagating on the array
variable (ouch). Just avoid all copy propagation on the LHS instead.
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