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path: root/src/glsl/ir_dead_code.cpp
AgeCommit message (Expand)Author
2010-08-24glsl: Don't dead-code eliminate a uniform initializer.Eric Anholt
2010-08-18glsl2: Fix copy'n'paste hilarity leading to leaking in the refcount visitor.Eric Anholt
2010-08-11glsl2: added casts to silence warningsBrian Paul
2010-08-05glsl2: Don't dead-code eliminate a call where the return value is unused.Eric Anholt
2010-08-05glsl2: Add some easy-to-enable debug printfs to ir_dead_code.cpp.Eric Anholt
2010-08-04glsl2: Remove the shader_in/shader_out tracking separate from var->mode.Eric Anholt
2010-07-31glsl2: Factor out the variable refcounting part of ir_dead_code.cpp.Eric Anholt
2010-07-27glsl2: Fix the linked version of ir_dead_code.Eric Anholt
2010-07-27glsl2: Make the dead code handler make its own talloc context.Eric Anholt
2010-07-01glsl2: Remove dead member from dead code visitor.Eric Anholt
2010-06-25glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt