Age | Commit message (Expand) | Author |
---|---|---|
2010-08-18 | glsl2: Fix copy'n'paste hilarity leading to leaking in the refcount visitor. | Eric Anholt |
2010-08-11 | glsl2: added casts to silence warnings | Brian Paul |
2010-08-05 | glsl2: Don't dead-code eliminate a call where the return value is unused. | Eric Anholt |
2010-08-05 | glsl2: Add some easy-to-enable debug printfs to ir_dead_code.cpp. | Eric Anholt |
2010-08-04 | glsl2: Remove the shader_in/shader_out tracking separate from var->mode. | Eric Anholt |
2010-07-31 | glsl2: Factor out the variable refcounting part of ir_dead_code.cpp. | Eric Anholt |
2010-07-27 | glsl2: Fix the linked version of ir_dead_code. | Eric Anholt |
2010-07-27 | glsl2: Make the dead code handler make its own talloc context. | Eric Anholt |
2010-07-01 | glsl2: Remove dead member from dead code visitor. | Eric Anholt |
2010-06-25 | glsl2: Use the parser state as the talloc context for dead code elimination. | Eric Anholt |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt |