Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-15 | glsl: Rename various ir_* files to lower_* and opt_*. | Kenneth Graunke | |
This helps distinguish between lowering passes, optimization passes, and other compiler code. | |||
2010-11-08 | ir_dead_functions: Actually free dead functions and signatures. | Kenneth Graunke | |
This makes linked shaders use around 36k less memory since the built-in prototypes are now freed. | |||
2010-08-05 | glsl2: Add a pass for removing unused functions. | Eric Anholt | |
For a shader involving many small functions, this avoids running optimization across all of them after they've been inlined post-linking. Reduces the runtime of linking and running a fragment shader from Yo Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%). |