Age | Commit message (Collapse) | Author | |
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2010-08-05 | glsl2: Add a pass for removing unused functions. | Eric Anholt | |
For a shader involving many small functions, this avoids running optimization across all of them after they've been inlined post-linking. Reduces the runtime of linking and running a fragment shader from Yo Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%). |