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The problem with doing it on the way in is that for a function with
multiple early returns, we'll move an outer block in, then restart the
pass, then move the two inside returns out, then never move outer
blocks in again because the remaining early returns are inside an else
block and they don't know that there's a return just after their
block. By going inside-out, we get the early returns stacked up so
that they all move out with a series of
move_returns_after_block().
Fixes (on i965):
glsl-fs-raytrace-bug27060
glsl-vs-raytrace-bug26691
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This catches a few remaining functions that weren't getting inlined,
generally operating on global or out variables and using an early
return to skip work when possible.
Fixes for i965:
glsl1-function with early return (3)
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This makes many remaining functions inlinable.
Fixes for i965:
glsl1-function with early return (1)
glsl1-function with early return (2)
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This is quite a large patch because breaking it into smaller pieces
would result in the tree being intermitently broken. The big changes
are:
* Add the ir_var_temporary variable mode
* Change the ir_variable constructor to take the mode as a
parameter and correctly specify the mode for all ir_varables.
* Change the linker to not cross validate ir_var_temporary
variables.
* Change the linker to pull all ir_var_temporary variables from
global scope into 'main'.
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This allows function inlining making the following tests work even
without function calls implemented:
glsl-fs-functions-2
glsl-fs-functions-3
glsl-vs-functions
glsl-vs-functions-2
glsl-vs-functions-3
glsl-vs-vec4-indexing-5
(Note that those tests were designed to trigger actual function calls,
and this defeats them. However, those testcases ended up catching the
bug in the previous commit.)
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