Age | Commit message (Collapse) | Author | |
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2010-08-04 | glsl2: Make the clone() method take a talloc context. | Eric Anholt | |
In most cases, we needed to be reparenting the cloned IR to a different context (for example, to the linked shader instead of the unlinked shader), or optimization before the reparent would cause memory usage of the original object to grow and grow. | |||
2010-07-22 | glsl2: Fix builtin prototypes defined in multiple glsl/builtins/* files | Eric Anholt | |
If we put the protos in separate ir_functions, they wouldn't be found at lookup time for linking. Fixes: glsl-fs-texture2d-bias glsl-fs-texture2dproj-bias glsl-fs-texture2dproj-bias-2 glsl-lod-bias glsl1-texture2D(), computed coordinate | |||
2010-07-21 | glsl2: Add function to import function prototypes from one IR tree to another | Ian Romanick | |